- “All-Range Mode.”
- —Fox McCloud
UsageWhile most of the games takes place in "Corridor Mode," which forces Fox's vehicle down a fixed path straight forward through the environment, some stages of the games, including many bosses, take place in "All-Range Mode" by comparison (as does Multi-Player Mode). In this variant the player can move freely within the confines of a large arena to engage in combat as the wings are now fully open, granting the ship its full maneuverability. Three of the bosses also have Fox switching to All-Range Mode to confront the enemy. When he does so, he usually calls out the mode, except for when fighting Andross's brain, in which case he taunted Andross about showing his true form.
The Arwing can fly anywhere in All-Range Mode, until it reaches the edge of the radar, where it will automatically perform one new maneuver in All-Range Mode: an Immelmann up-and-over to change direction. In-game, this is called a U-Turn. An U-Turn can be performed exclusively within the confines of All-Range Mode.
After Fox's commands and alternating of the Arwing's wings (or in the case of Andross's brain, taunting Andross for showing his true form), the gameplay is changed instantly into the 3-D battlefield. In addition, some levels, such as Fichina, Katina, Bolse, Sector Z, and the first part of Venom Hard Path, also are done entirely in All-Range Mode, while other levels, such as the Easy path for Corneria, Sector Y, and the Andross's brain boss fight on Venom Hard Mode have the player automatically transitioning between rails and All-Range Mode.
- “Some missions and parts of missions are flown in All-Range Mode, which places you within a large, 3-D battlefield. You have complete freedom of movement in this mode, but you'll turn around automatically if you reach the edge of the map”
- —Official Nintendo Power Player's Guide, pg 11
- “In the All-Range mode, you'll be in a square-shaped area and you'll be able to fly anywhere you want. The Arwing will automatically U-turn if it gets to the edge of the playing field. Radar appears in the bottom right corner of the screen. Objects on the field or the location of the boss will appear on the radar. NOTE: In some areas, both modes exist.”
- —Star Fox 64; Instruction Booklet
- “This is a free-flying combat mode played over a square-shaped zone. If your Arwing reaches the edge of the combat zone, it will automatically do a U-turn.”
- —Star Fox 64 3D; Instruction Booklet
All-Range mode appears within the following stages:
|Sector Y||Shogun Warriors & Shogun Battle|
|Sector Z||Entire Level|
|Venom II||Wolfen II & Andross's Brain|
- “Stages where you control Fox and move around a contained area are all-range stages. You clear these stages by destroying a set number of targets. You can also pilot Arwings and drive Landmasters on some all-range stages. When you change weapons in Pilot Mode, the name of the new weapon is displayed.”
- —Star Fox: Assault; Instruction Booklet
Performing the same role as before, All-Range mode returns within the following missions:
|Katina Outpost||Entire Level|
|Sargasso Hideout||Entire Level|
|Beltino Orbital Gate||Entire Level|
|Aparoid Homeworld||Aparoid City & Aparoid Queen's 1st form|
|Multi Player||All Stages|
All-Range Mode is used throughout the entire game save for the final boss battle, the Anglar Emperor and when engaging an Anglar Missile. Since elements from Star Fox 2 were carried over to this game, it adopts the similar style of gameplay from previous titles.
All-Range Mode comes to Star Fox Zero. Like as usual, this occurs during mini bosses down to the stage's boss. The first time this is seen is during the opening mission; Planet Corneria. Fox again calls for the command to switch over to All-Range mode after saying: "Switching to all-range mode! Let's take the offensive!"
- NINTENDO POWER Star Fox 64: Official Nintendo Player's Guide. Redmond, WA, Nintendo of America. 1997.
- Star Fox 64; Instruction Booklet
- Star Fox 64 3D; Instruction Booklet
- Star Fox: Assault; Instruction Booklet