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Battle information
Methods of attack

Varies depending on type



Physical description

Aparoid Race


Cybernetic Assimilating Insect Race



chronological and area information

Asteroid Belt
Orbital Gate
Aparoid Homeworld


Star Fox: Assault
Star Fox Command (mention)
Super Smash Bros. for Nintendo 3DS and Wii U

We will answer... We are the ultimate existence... You cannot resist us... You will join us!

Aparoids (アパロイド, Aparoido) are a race of insect-like creatures that combine biological and mechanical traits. They serve as the main antagonists in Star Fox: Assault.


The Aparoids are insectoid creatures with a cybernetic appearance that come in an immense variety. They are all connected by a hive mind ruled by their queen

Society and Culture

The Aparoids bear heavy similarities to ant or bee colonies; innumerable "drones" act as soldiers while the Aparoid Queen serves as a source of reproduction and direction. Their technology and bases tend to bear hexagon patterns reminiscent of honeycombs in a beehive. They travel across the galaxy in search of new planets to add to their territory, assimilating the most powerful lifeforms and advanced technology they encounter along the way.


Aparoids have the ability to control other technology and lifeforms in a viral manner called Aparoidedation; this makes them extremely lethal to anything that gets in their way. Their individual abilities vary greatly, depending on their form and function, but they generally possess strength, armor, and weaponry that matches or exceeds conventional military equipment of comparable scale.

Aparoids were also capable of withstanding extreme temperatures and climate environments, particularly severe blizzards. This was especially evident by their being active on Fichina after Pigma deactivated the climate control center, which prevented blizzards that otherwise rendered the planet uninhabitable. Aparoids can also survive in the vacuum of space; coupled with the constant stream of reinforcements from their Queen, they can overwhelm virtually any enemy fleet through sheer force of numbers. It takes the destruction (called "apoptosis" by Slippy's father Beltino Toad) of the Aparoid Queen to eliminate them once and for all. 


Early years

Beltino Toad Assault Briefing

Beltino recalls the atrocity that befell the Cornerian Fleet around 17 years prior to the aparoid uprising.

It is not exactly known how or when the Aparoid species came into being, but their homeworld is well outside of the Lylat System. The Aparoid Queen, who likely had a significantly longer lifespan than other organisms, may have created the species, as she can spawn more Aparoids at a frightening pace.

By Beltino's account, about seventeen years prior the Aparoid Invasion, a large, moth-like Aparoid came across a Cornerian Fleet and wiped it out, leaving few survivors. The Cornerian Army was thus alerted to the Aparoids' existence; however, nothing was done in defense, as no further records of conflict with the Aparoids exist. Following their brief skirmish with Corneria, the Aparoids went quiet for a time, presumably expanding their conquests elsewhere in the galaxy or studying what they had learned about the Lylat System.

The Aparoid Invasion

The Battle of Fortuna

In 9 ALW, the Aparoids invaded of the Lylat System, seeking to claim it as their newest expansion to their territory. They first struck Fortuna, where the last battle of the Oikonny Rebellion was being fought. A moth-like Aparoid (assumed to be the same one that attacked the Cornerian fleet seventeen years ago) destroyed a slightly weakened version of Oikonny's flagship and engaged the Star Fox team, but was killed. Its Core Memory was taken by the team right as the Aparoids launched a full-scale attack on the planet. The Cornerian Fleet recognized them and withdrew; in contrast, the rebels were ignorant to the danger and all of them were killed, save Oikonny. Fortuna's natives also escaped with minimal casualties, leaving the Aparoids to occupy Fortuna. Soon, they struck with full force on the galaxy, capturing many planets after vicious battles. The Cornerians reacted by hiring Star Fox to deal with the threat.

The Battle of Katina

The Aparoids attacked Katina and captured its military outpost. Soon, they came under attack by Star Fox, who were investigating a distress signal under the orders of General Pepper. The Aparoids attacked with many of their troops, but the elite mercenary team overwhelmed their defenses and destroyed their hatchers. In response, the leader of the invasion descended upon Katina, only to be destroyed by Fox and having its Core Memory stolen by Pigma Dengar (the one who sent the distress signal). The remaining Aparoids were driven off of Katina afterwards.

The Battle of Fichina

The Aparoids' next target was Fichina, where they captured the climate control center, eliminated the scientists stationed there, and (with some unexpected help from Pigma) successfully corrupted the Sentry Bots. Unfortunately, they soon had to deal with Star Fox once again when the latter arrived in pursuit of Pigma. When Fox reclaimed the climate control center, the Sentry Bots attacked him, but Falco defeated them in turn. Once again, Pigma intervened on the Aparoids' behalf by using his stolen Core Memory to turn a piece of the center's generator into an Aparoid, threatening to destroy the entire facility. Star Fox averted disaster by destroying the monstrosity, allowing Cornerian Soldiers to finish off the rest of the Aparoids while Fox's team continued chasing Pigma.

The Battle of Meteo

The Cornerians tracked Pigma to the Meteo asteroid belt, and the Star Fox team led the attack on his base. Unbeknownst to the army, however, Pigma was slowly being corrupted and assimilated by the Core Memory he had stolen; by the time Cornerian forces arrived, Pigma's base was a ruin swarming with Aparoids. The Aparoids attacked with full force, using the assimilated prototype they captured on Fortuna against the team, but to no avail. Star Fox soon caught up with Pigma, who was assimilated into a large satellite by the Core Memory. It was here that the Aparoids first addressed the persistent thorns in their side, warning them not to resist their invasion while claiming to be "the ultimate existence". Unimpressed, the Star Fox team defeated the corrupted Pigma and reclaimed the Core Memory, which they hoped would provide some clues on how to defeat the Aparoids.

The Battle of Sauria

As Corneria began analyzing data from the Core Memory, the Aparoids attacked Sauria, drawn to its inhabitants' unmatched ability to survive. The natives fought fiercely, but the Aparoids proved too powerful, inflicting heavy casualties on the dinosaur tribes. The Star Fox team was sent to reinforce the Saurians and destroyed the Aparoids' hatchers, forcing the hostile aliens to withdraw for the time being.

The Battle of Corneria

While Star Fox was on Sauria, a colossal Aparoid armada attacked Corneria, assimilating many of the soldiers and taking control of the planet. Star Fox soon returned and began attacking the EMP radar jammers, but Fox found himself cornered by several Aparoids. Just as it seemed like he would be forced to choose between assimilation or a gruesome fall to the death, Wolf came to Fox's rescue, destroying the attacking Aparoids and giving him a ride on his Wolfen. After Star Fox and Wolf defeated a large number of Aparoids, General Pepper's flagship flew in from over the ocean, having become the latest victim of Aparoidedation. A reluctant Fox was forced to destroy the corrupted General's ship, but Peppy rescued Pepper himself by stabilizing the fall trajectory with his Arwing.

The Battle of The Orbital Gate

Although their attack on Corneria had failed, the Aparoids were now aware of the threat posed by the Cornerians; they had developed a viral program meant to exterminate the entire Aparoid race by infecting their queen. In an attempt to stop the attack on their homeworld, they unleashed an all-out offense on the orbital gate meant to transport the fleet. Star Fox and Star Wolf assisted the Cornerians, seemingly beating the Aparoids into retreat; however, the aliens resorted to launching swarms of powerful missiles. After the missiles were destroyed, the Aparoids opened their own interstellar gate to fire a huge missile, which was also destroyed before it could reach its target. With this defeat, the Aparoids were forced to withdraw to their homeworld, readying themselves for the imminent invasion.

The Battle of the Aparoid Homeworld

By the time the Lylat System's defenders arrived in Aparoid space, the Aparoids were well-prepared; their forces managed to reduce the Cornerian fleet by 20%, and they had set up a shield to protect the way into their homeworld's core. Star Fox took out the generators, preparing to go into the planet themselves, but the Aparoids activated an auxiliary shield while redoubling their assault on the Great Fox. With the ship within moments of total Aparoidedation, Peppy and ROB seemingly sacrificed themselves to ram the Great Fox into the shield, taking it down just long enough for the Star Fox Team to get through. With their defenses breached, the Aparoids threw everything they had at Star Fox, but the interference of Star Wolf enabled Fox's team to fly into the very heart of the Aparoids' planet, where the queen herself resided.

A fierce battle followed, with the queen attacking the Star Fox team both physically and mentally; using information it had assimilated from the Lylat System, it tried to break its enemies' will by using the voices of their friends and Fox's father. Despite this, Star Fox succeeded in launching the self-destruct program into the queen; however, she was able to suppress it and flee, hoping to delay her destruction long enough to counter the program entirely. Flying in pursuit, the Star Fox team engaged the queen in a final battle, inflicting enough damage to set off the program. The Aparoids, the queen, and their homeworld were wiped out by the explosion, and the program itself ensured that any remaining units would perish along with them.



  • The most basic Aparoid unit, dubbed the Aparoid Crawler by fans, is only slightly larger than Fox McCloud. They attack by charging at him and can be disposed of with one shot from a blaster. They tend to appear in large numbers, which may explain as to why they were able to take so many planets within a short time-span, it appears they are used to overwhelm the enemy before the more powerful Aparoids take to the field.
  • A slightly bigger and deadlier Aparoid, dubbed the Aparoid Dragoon by fans, acts like a mortar and is protected against basic blaster shots and machine-gun fire, but not charged shots. A missile-firing variant, the Advanced Aparoid Dragoon, can be seen on the Aparoid Homeworld. These are usually flanked by Aparoid Crawlers, and fire relatively quickly (about one shot per second), making them a threat when their target is distracted by other units.
  • The Aparoid Light Assault Tank is a small Aparoid tank that acts as a scout. Its dual laser turrets fire fast, but do not deal out much damage, taking many volleys to do any considerable damage to the player or their vehicle. Much like the Crawlers, they are mainly a threat when in large groups or as support for more powerful Aparoids. They are easily eliminated with the Landmaster, particularly the boost ability.
  • The Aparoid Laser Turret is a small stationary Aparoid that fires lasers. Another weak unit, it mainly serves to distract its enemies or wear them down over time (especially in large numbers). It is particularly ineffective against flying targets.
  • The Aparoid Mortar is a blue Aparoid that stays in one place, and fires glowing orbs as mortars. These fire very slowly, having to charge their shots, but one should not take them lightly, as they usually are in difficult areas guarded by a horde of other Aparoids.
  • The Aparoid Missile Launchers are another form of the Aparoid Mortar that is green; as the name suggests, they fire missiles instead of energy balls. These are usually geared toward anti-fighter duties, something they do better than their laser turret variations.
  • The Aparoid Roller is a larger unit that normally fires missiles from the safety of its spherical shell. If a target gets close enough, it reveals its vulnerable head to charge towards you. These are only dangerous if one gets cornered or fails to remember they charge toward players. They can also bring down the health of a groundside ally to critical, but due to their importance to the story, the ally will not die, but they will have their health down significantly. These are easily dispatched with heavy artillery or a Landmaster.
  • The Aparoid Mini Rollers are small rolling units present on Sauria and the surface of the Aparoid Homeworld. More of an annoyance than a serious threat, they fight and defend themselves like the Sentry Bots on Fichina.
  • The Aparoid Fighters are the backbone of the Aparoids' space fleet. They come in large numbers, and are specifically geared to attacking and intercepting enemy fighters. They are best dealt with from a distance, as they chase after the player on later levels, and sometimes will follow them despite any evasive maneuvers.
  • The Aparoid Bomber, as its fan-name suggests, attacks by dropping bombs below it. Found both in space and on planets in groups of one or two, they do not fire frequently, but are still dangerous should the player get caught under the blast they make.
  • The Aparoid Razor is an upgraded variant of the Aparoid Fighter. Faster and more powerful, it appears with increasing frequency in later levels, eventually replacing the standard Aparoid Fighter completely.
  • The Aparoid Stinger is a flying unit that spins and fires a powerful plasma blast. These only appear in the fifth and final missions of the game.
  • The radar jammers are encountered on Corneria, playing a crucial role to the mission and its gameplay. They are defenseless on their own, but compensate by hiding within the smoke and behind the multiple buildings in the ruins of Corneria City.
  • Meteo and the Homeworld Core feature large, unnamed Aparoids that release several smaller Aparoids when destroyed. Slow but durable, they are relatively easy (if tedious) targets.
  • The Aparoid Spinner is a large Aparoid variant that serves as the Aparoid Queen's last line of defense at the core. They can charge up a dark energy ball similar to that of the infected General Pepper. They are are almost impossible to destroy, taking ludicrous amounts of damage. There is not enough time to destroy all of them, which explains why Star Wolf distracted them.
  • Aparoid hatchers are strange Aparoids whose sole purpose is to spawn more of their kind. They have the ability to cling to walls, though they lack any defensive measures and do not attack Fox when he approaches. However, if Fox touches them, he suffers some damage. These come in large numbers, and if the player gets close to them, they will spawn a squad of regular Aparoids to protect themselves.
  • When Fox was in the Fichina climate control center, he suddenly encountered dozens of Aparoid-infected Sentry Bots. They travel in packs and use swiping talons to eliminate their targets. They can absorb any weapon, but are vulnerable when they attack.
  • There are also large Aparoids that stay in one spot and act as living structures such as turrets or entire bases.


These Aparoids are tougher than normal Aparoids. These Aparoids often carry Core Memories which reveal valuable information about the Aparoids (such as their ultimate weakness: apoptosis). Once a boss Aparoid is destroyed, any weaker Aparoids surrounding them usually die as well.

Fortuna Aparoid

Star Fox return fire on a mysterious creature who assaulted Krystal.

  • The fan-dubbed Aparoid Moth is the first Aparoid encountered in Star Fox: Assault. It attacks with lasers on its wings and abdomen, and is capable of space flight. It is formidable against the player, but can be easily destroyed if one persists; two to three bombs will also destroy all of it's wings and make things much easier should the player have a hard time destroying it.
  • The Aparoid boss encountered on Katina (called Aparoid Walker or Aparoid Scarab) is a large four-legged monster that has a multitude of attacks. It also has anti-aircraft miniguns of some type, these are only used against the player's allies, never the player themselves.
  • The Infected Shield Generator is an Aparoid boss fought on Fichina. It was originally just a generator for the climate control center, but Pigma transformed it with a Core Memory. It shoots unique Aparoid enemies out of its mouth, flies when its legs are damaged, and threatens to render the entire planet uninhabitable unless it is disabled. It is one of the two Aparoid bosses that doesn't carry a Core Memory. It is also the only boss aside from the Aparoid Queen that has a specific weakness that must be exploited, in the form of the reactor core.
  • The Aparoid Missile is a giant Aparoid that functions as a missile. There are three different types: The first is a regular missile that goes fast, but is relatively weak. The second is one similar to the first one, but has a large bulbous area, and goes slower. The third is the largest, and most powerful missile. It is composed of three parts, and accelerates as it loses each one. This Aparoid is one of the two Aparoid bosses to not have a Core Memory. Falco, Wolf, and Leon will all destroy one missile, therefore allowing the player to focus on the other missiles.

The Aparoid Queen

Aparoid Queen

The Aparoid queen, the source of all aparoid will and instinct.

Described by General Pepper as "The source of all Aparoid will", the Aparoid Queen is capable of imitating the people that have been assimilated by the Aparoids. Their race claims that "It is not sacrifice, but evolution," and that all things are made for them to infect. When the Star Fox Team entered and executed the self-destruct program, the entire species was destroyed. Allied troops will shoot at it and destroy the shields, but not do much else to assist. Befitting the final enemy of the game, it is a very tough boss to defeat, requiring quite a bit of work to deal with.


Aparoids can also infect other machines and organisms to add to their ranks through a process called Aparoidedation, the end result being a fusion of sorts between the technology, the Cornerian, and the Aparoid.


The infection doesn't appear to be a fast process, but that perhaps depends on the individual. Initially, the victim exhibits minor disfiguration resembling bluish-green cybernetic code/cracks. As Aparoidedation progresses, the greenish-blue fracture code spreads over more of the body, with the remainder becoming dark and discolored. The victim also begins acting in support of the Aparoids, aiding their invasion forces and repeating their assimilation rhetoric.

In the final stages of Aparoidedation, the victim appears to be able to survive in the vacuum of space, and their voice becomes heavily distorted. The eyes turn red, and parts of the body begin to dissolve, exposing internal organs and creating a puddle-like growth around the lower body that can merge with nearby beings or technology.

Both Peppy and Pigma's Aparoidedation started on their right side. It is unclear if this is characteristic of the infection, or simply a coincidence. The process appears to be reversible, as it is later revealed that General Pepper survived the experience, but it may also be fatal as shown when a ThornTail that was infected with Aparoidedation, was lying on its side as if it was dead.

Known victims

  • Pigma was also assimilated by the Aparoids, although it appears that he joined them willingly as a last resort to avoid capture from the Star Fox Team. He fused with a giant satellite, gaining substantial power in the process, but he was ultimately destroyed (unless Command is believed to be canon, in which case he survives as a cube).
  • During their invasion of Corneria, the Aparoidedation was able to control many Cornerians, including General Pepper, who was fused with his flagship.
  • Cornerian soldiers seem to have been overwhelmed and infected, and there is a glowing pink orb in the center of their chest, indicating where they were infected. The visor is also glowing pink, hinting that they were hit there or they are now receiving their orders from the aparoid queen, but interestingly, they do not show any other signs of infection, other than the fact they attack the Star Fox team, and furthermore, the lasers fired from their guns now are greenish yellow, much like other aparoid units.
  • Cornerian fighters receive a purple tint, the visors become red (if one looks they can see the pilot through the visor, he appears to no longer be in control of the ship, and is presumably dead or infected), additional wings appear, and the ship fires purple lasers. It is unknown as to how the Cornerian fighters were infected, but it can be assumed that the aparoid fighters may have latched onto the ship to control it, as there are additional wings, hinting that an Aparoid latched onto the ship prior to infecting it.
  • There was little visual signs on General Pepper himself that indicated he was infected, but the flagship showed definite signs of infection, including a green eye-like organ on the center of the ship. Pepper himself was also surrounded by a pink mass in the cockpit.


Website bio

Note: This bio is used each time for the three Aparoid entries, which each bio having a different picture.

The Cornerian Military has little intelligence on these insectoid invaders. Team Star Fox has been able to analyze some data that points to an automaton-like social order of several Aparoid species or "models".

Other appearances

  • The Aparoids are mentioned in Star Fox Command when Slippy tries to remind Krystal of what times she spent on the team, while Aparoid Crawlers appear on an icon; " And what about when you risked your life to fight the Aparoids?". Their appearance is different from the one seen in the previous game, either indicating this is an error involving them or alternatively, another model that was encountered between missions of the team's campaign to save the Lylat System, as Fox does not face down any red eyed Aparoids at any point, only blue and yellow eyed ones.
  • In Super Smash Bros. for Wii U, the Aparoids appear as trophies within the Star Fox: Assault themed stage, where it recreates the scenario from Mission 8 when the Aparoids are targeting the Orbital Gate. The missile Aparoids act as temporary stages and hazards as they are about to ram into the station.


Main article: Aparoid/Gallery


  • The Aparoids are very similar to the "Borg" from Star Trek, sharing their collective consciousness and relentless endeavour to assimilate all lifeforms and technology in the galaxy. At one point, Aparoid Pigma also says at the start of the second phase of the boss battle "Resistance is useless," referring to the catchphrase of the Borg, "Resistance is futile."
  • Physically, Aparoids bear a resemblance to the insect-like aliens from Starship Troopers.
  • The Aparoids' assault on Corneria and the Lylat system makes them also similar to the Zerg from Starcraft, as the Zerg in Starcraft were also xenomorphic life forms that infested and assimilated their enemies and tore their way through the Koprulu sector before they assaulted the Protoss Empire's homeworld of Aiur, inflicting massive casualties and decapitating the Protoss leadership before its leader, the Overmind, was destroyed by the Protoss, just as the Aparoids invaded Corneria and caused massive destruction and the decapitation of Corneria's military leadership, until Fox and his team destroyed the Aparoid Queen. Both races also rely on massive assaults using overwhelming amounts of expendable shock troops until they overwhelm their enemies.
  • The Aparoids are so far the only major villainous group in the series to not have any prior ties to Andross, either being directly affiliated with him or as pawns.
  • A fan theory suggests that the Aparoids are nanotechnology-based robots although the theory is still up for debate.
  • In the game's script, Aparoids are not capitalized unless at the beginning of a sentence. This seems to be outdated after Star Fox: Assault, as they use proper capitals in future games.
  • Whenever the Aparoids warped in (such as via the Aparoid Ship or the Aparoid Missile), the resulting gate will form a green, honeycomb-covered object in the sky, only to have several of the pieces fall as the warping Aparoid "crashes" out.


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