Aparoid
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Added by Blue NinjakoopaAparoids are a race of insect-like creatures that are part-machine, part-life form. They serve as the main antagonists in Star Fox: Assault. They come in an immense variety, all of which are connected together by a hive mind ruled by the Queen. They have the ability to control other technology in a viral manner called "Aparoidedation" and are thus extremely lethal to anything that gets in their way. It takes the destruction (called "apoptosis" by Slippy's father Beltino Toad) of the Aparoid Queen for them to be entirely ridden.
These creatures are first seen when Andrew Oikonny is defeated. When the Aparoid Moth shows up, R.O.B says repetitively, "Aparoid! Aparoid! Aparoid!" Peppy also states something like "No, it can't be!" Therefore, it shows that this isn't the first time Aparoids have attacked. Later on in the game, it is revealed that a single Aparoid had once destroyed a space fleet seventeen years ago but hasn't been seen since, up until now.
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History
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Early years
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Added by Son of AndrossAparoid Invasion
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The Battle of Fortuna
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Added by Dogman15The Battle of Katina
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Added by XSuperGamerThe Battle of Fichina
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Added by Thumps4DaZombThe Battle of Meteo
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Added by Chunkyman40000The Battle of Sauria
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Added by Willwindowslive.comThe Battle of Corneria
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Added by Imladris LordThe Battle of The Beltino Orbital Gate
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Added by CaptainCjThe Battle of the Aparoid Homeworld
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Added by Cub22


Added by Razor BoyzVarieties
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Troops
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- The most basic Aparoid unit, dubbed the Aparoid Crawler by fans, is only slightly larger than Fox; they attack by charging at him and can be disposed of with one shot from a blaster. They tend to appear in large numbers, which may explain as to why they were able to take so many planets within a short timespan, it appears they are used to overwhelm the enemy before the powerful aparoids take to the field.
- A slightly bigger and deadlier Aparoid, dubbed the Aparoid Dragoon by fans, acts like a mortar and is protected against basic blaster shots and machine-gun fire, but not charged shots. A missile-firing variant, the Advanced Aparoid Dragoon, can be seen on the Aparoid Homeworld. These are usually flanked by Apariod Crawlers, and fire relatively quickly (about one shot per second), making them a threat when one is distracted by other units.
- The Aparoid Light Assault Tank is a small Aparoid tank that rides around as a rover, and has two laser turrets it will shoot at you. They fire fast, but do not deal out much damage, taking many volleys to do any considerable damage to the player or their vehicle. Should they be in large numbers, they tend to become a threat, easily eliminated with the Landmaster, particularly the boost ability.
- The Aparoid Laser Turret is a small Aparoid shaped like a turret, and stays in one place. It also is used as an anti-aircraft cannon, though isn't very effective. They are only effective against players if they catch them by surprise or are in large numbers.
- The Aparoid Mortar is a a blue Aparoid that stays in one place, and fires glowing orbs as mortars. These fire very slowly, having to charge the shot, making them easy targets, but one should not take them lightly, as they usually are in hard to hit areas with lots of other Aparoids nearby.
- The Aparoid Missile Launchers are another form of the Aparoid Mortar that is green, and fires missiles. These are usually geared toward anti-fighter duties, something they do better than their laser turret variations.
- Another, much bigger Aparoid, the Aparoid Roller, normally remains in its spherical shell firing missiles. If you get close enough, it reveals its vulnerable head to charge towards you. These are only dangerous if one gets cornered or fails to remember they charge toward players. They can also bring down the health of a groundside ally to critical, but due to their importance to the story, the ally will not die, but they will have their health down significantly. These are easily dispatched with heavy artillery, or a Landmaster, although if one leaves Krystal to her duties, she will eventually destroy the Roller that is near her position during the ninth level. This may take some time though, as any groundside allies tend to have poor accuracy, like their skyborne companions.
- There is a space variant known as, the Aparoid Fighters. These come in large numbers, and are specifically geared to attacking and intercepting enemy fighters. They are best dealt with from a distance, as they chase after the player on later levels, and sometimes will follow them despite any evasive manuvers.
- Another more powerful space variant is the Aparoid Bomber, which, as it's name suggests, bombs out areas in either space, or on a planet. These are only seen in groups of one or two, and do not fire frequently, but are still dangerous should the player get caught under the blast they make.
- The Aparoid Razor is another air variant, but goes considerably faster than the Aparoid Fighter. It is also more powerful, and tends to appear in later levels, eventually replacing the standard Aparoid Fighter.
- The Aparoid Stinger is another air variant that spins, and fires a powerful plasma blast. These only appear in a select few levels, namely the fifth and final.
- The Aparoid Radar Jammers are encountered on Corneria, playing a crucial role to the mission and its gameplay. The player will need to revert to a sniper's method in order to locate these strategic Aparoids as they hide within the smoke and behind the multiple buildings in the vast, decimated city.
- There are more bigger Aparoids that take several hits, encountered only in Meteo and the Homeworld Core. If this Aparoid is destroyed, more smaller Aparoids will take its place. These are durable, but are easily destroyed, as they do not move around a lot.
- There are also extremely powerful Aparoids, the Aparoid Spinner, that serve as the Aparoid Queen's last line of defense at the core. They can charge up a dark energy ball similar to that of the infected General Pepper. Star Fox only got by these because Star Wolf distracted them. Presumably they were destroyed only when the self-destruct program caused the Aparoid queen and all the remaining Aparoids to self-destruct. Aparoid Spinners are next to impossible to destroy, taking many, many laser blasts and bombs to destroy just one. There is not enough time to destroy all of them, which explains why Star Wolf distracted them.
- Finally, there are Aparoid Hatchers. Their sole purpose is to spawn more Aparoids. They have the ability to cling to walls, though they lack any defensive measures and do not attack Fox when he approaches. However, if Fox touches them, he suffers some damage. These come in large numbers, and if the player gets close to them, they will spawn a squad of regular Aparoids.
Aparoid BOT:Sentry Bots
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When Fox was in the Fichina Climate Control Center:(FCCC), these guys suddenly appeared by the dozens. They travel in packs and use swiping talons to eliminate their targets. Ironically, they were blind (both sensor wise and visually). It was implied that the Sentry Bots weren't always Aparoids. They can absorb any weapon, though are vulnerable when they attack.
There are also types of Aparoids that stay in one spot and act as living structures such as turrets or entire bases.
Bosses
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These Aparoids are tougher than normal Aparoids. These Aparoids often carry Core Memories which reveal valuable information about the Aparoids (such as their ultimate weakness-apoptosis). Once a boss Aparoid is destroyed, any weaker Aparoids surrounding them die as well.
- The fan-dubbed Aparoid Moth is the first Aparoid encountered in Star Fox: Assault. It attacks with lasers on its wings and abdomen, and is capable of space flight. It is formidable against the player, but can be easily destroyed if one persists, two to three bombs will also destroy all of it's wings and make things much easier should the player have a hard time destroying it.
- Another Aparoid Boss (called Aparoid Walker or Aparoid Scarab) is a large four-legged monster that has a multitude of attacks and powerful anti-aircraft defenses. It also has anti-aircraft miniguns of some type, these are only used against the players allies, never the player themselves.
- The Aparoid Generator is another boss fought on Fichina. It was origionally just a generator for the climate control center, but Pigma transformed it with a Core Memory. It is one, of the two bosses that doesn't carry a Core Memory. It is also the only non-queen boss that has a specific weakness that must be exploited, in the form of the reactor core.
- The Aparoid Missile is an Aparoid that functions as a missile. There are three differant types: The first is a regular missile that goes fast, but is relatively weak. The second is one similar to the first one, but has a large bulbous area, and goes slower. The third is the largest, and most powerful missile. It is composed of three parts, and accelerates as it loses each one. This Aparoid is one of the two Aparoid bosses to not have a Core Memory. Falco, Wolf, and Leon will all destroy one missile, therefore allowing the player to focus on the other missiles.
Aparoid Generator
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This Aparoid was the only one to be a full robotic life form. It was originally the cooling unit for the climate control generator on planet Fichina. Pigma, however, created this monster that shoots enemies out of its mouth, flies when its legs are damaged, and dis-inhabits the planet in less than seven minutes (depending on difficulty). The Aparoids that come out of it are unique to the mission.
The Aparoid Queen
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Described by General Pepper as "The source of all Aparoid will", the Queen is capable of imitating the people that have been assimilated by the Aparoids. Their race claims that "It is not sacrifice, but evolution," and that all things are made for them to infect. When Star Fox Team entered and executed the self-destruct program, the entire species was destroyed. Allied troops will shoot at it, and destroy the shields, but not do much else to assist. It is a very tough boss to defeat, requiring quite a bit of work to deal with.
Aparoidedation
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Added by Mistah K88Pigma was also assimilated by the Aparoids, although it appears, though reluctant at first due to the fact that he would have to turn down a profit to do so, that he joined up with them as a last resort to avoid capture from the Star Fox Team, also revelling in his newfound power upon undergoing Aparoidedation. Also, he infected the Cooling Station of the Weather Control Center with Aparoids on Fichina. The Aparoids fused him with a giant satellite but he was destroyed (unless Command is believed to be canon, in which case he survives as a cube).
Cornerian soldiers seem to have been overwhelmed and infected, and there is a glowing pink orb in the center of their chest, indicating where they were infected. The visor is also glowing pink, hinting that they were hit there or they are now recieving their orders from the Aparoid Queen, but interestingly, they do not show any other signs of infection, other than the fact they attack the Star Fox team, and furthermore, the lasers fired from their guns now are greenish yellow, much like other Aparoid units. Cornerian fighters recieve a purple tint, the visors become red (if one looks they can see the pilot through the visor, he appears to no longer be in control of the ship, and is presumably dead or infected), additional wings appear, and the ship fires purple lasers. It is unknown as to how the Cornerian fighters were infected, but it can be assumed that the Aparoid fighters may have latched onto the ship to control it, as there are additional wings, hinting that an Aparoid latched onto the ship prior to infecting it.
Trivia
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- The Aparoids are very similar to the "Borg" from Star Trek; their collective consciousness and relentless endeavour to assimilate all lifeforms and technology in the galaxy are very similar. They also bear a resemblance to the insect-like aliens from Starship Troopers.
- The Aparoid race live, fight and reproduce in similar manners to Ant or Bee colonys. There are foot soldiers on the ground and in the air like Ants. The Aparoid Queen is very similar to the enourmous Queens of both species as they are the source of reproduction and are found in tunnel like dwellings. The Aparoid Homeworlds decor and technologies are built in honeycombed or hexagon shaped patterns which Bees are often associated with.
- The Aparoids are so far the only major villainous group in the series to not have any prior ties to Andross, either being directly affiliated with him or as pawns.
- a fan therory suggests that the Aparoids are nanotechnology based robots although the theory is still up for debate