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Corneria's roles in the games.

Star Fox

SNES attackcarrier

The Attack Carrier.

In the original Star Fox game, Corneria was the first mission of the game regardless of whether the player takes the easy, intermediate or difficult paths, however, the stage itself changes depending on which path you chose. From there, the mission path differs.

Planet IV: Corneria

The fourth planet in the Lylat System, Corneria, is known as the "bread basket" of the system. It is a fertile farming world with a variety of climates and terrains. Most of the inhabitants live in the shelter of the mountain ranges, where the most productive farming soil can be found. Corneria is a peaceful planet with only the smallest defense forces. Most of its starships are designed for exploration and transportation. When Andross's invasion fleet threatened the planet, it was up to General Pepper to improvise some kind of planetary dense. He hired the Star Fox Team to pilot the experimental Arwing Fighters.
—Star Fox 1993 Instruction Booklet

Star Fox 64/3D

SF64 Corneria Intro

Corneria's Intro.

Mission No 1. Corneria: Former Army Base; Enter Star Fox

Vehicle: Arwing

Type: Corridor Mode / All-Range Mode

In Star Fox 64 and the 3DS rerelease, Corneria is the first mission of the game. There are two possible routes in the level. The Mission begins at the seas of Corneria, where Fox will fly over towards the capital Corneria City. Wherever the flight path proceeds next will be determined by gameplay.

Mayday:

  • Slippy will be tailed by a Granga Fighter near the start after Peppy tells him to get back into formation.
  • Falco will be tailed by three Granga Fighters after the checkpoint. Saving Falco is vital is the player desires to reach Sector Y.
  • On the easy route, Peppy will be tailed by a Firebird near the waterfall after passing the stone arches as the Attack Carrier flies overhead.

Enemies:

Boss: Granga (Easy Path)

In the Mission Complete route, the priority is to defeat Granga. Upon clearing this objective, the player is only led to Meteo, and starts on the easy path. It is not possible to reach Sector Y if Falco was not saved from tailing enemies, as his absence will cause the Attack Carrier to go unnoticed and will cancel the choice of routes on the Lylat Map, forcing the path to head for Granga and Meteo.

Boss: Attack Carrier (Hard Path)

The alternate Mission Accomplished route is accessed by flying under several arches found on the level. After saving Falco from three tailing Granga Fighters, he will show the hidden path to the player. He will then lead the player through a waterfall just beyond the seas behind Corneria City. After fighting through more enemies, the player will begin a battle with the alternate boss, the Attack Carrier. Upon defeating the boss, the player will able to either go to Sector Y, and begin the hard path, or choose Meteo.

Official Site Data

Mission Briefing

The Star Fox Team faces their first test on their home world of Corneria, where the military situation is deteriorating in the wake of Andross's assault. Andross's advance forces have breached the planet's defenses at several points and are assaulting the capital city! Although the Cornerian Defense Forces have held on for as long as possible, General Pepper finally has to call on the Star Fox Team for help. The main thrust of Andross's attack on Corneria is centered around the old army base in Corneria City. Approaching the city through the southern canyon will give the team the element of surprise. As the Star Fox Team's fighters move to destroy enemy fighters and ground forces, they'll have to be on the look out for falling rubble from the city's buildings, and for berserk construction robots!

Intelligence: After the checkpoint, three enemy ships will chase Falco. Destroy these three ships, and then fly through all of the arches ahead. Falco will lead you to an alternate path through the mission which will take you to a different lieutenant, and to Sector Y.

—Star Fox 64.com

Medal Tips 

Medal Score: 150 hits 

Checkpoint Goal: 70 hits 

There are tricks to getting enough enemies to appear to get a medal in this stage. Try flying between the buildings and under arches since this will sometimes make additional enemies appear. In general, in order to earn a medal you will need to use the charged lasers to destroy clusters of enemies with one shot. Also, make sure your wingmen survive the mission! Falco will be attacked immediately after the checkpoint-- be sure to shoot down his pursuers.
—Star Fox 64.com

Star Fox 64 3D site

Standard browser
  • To get to Meteo, play through the level normally.
  • To get to Sector Y, save Falco, then fly through all the stone arches at the second lake.
Score needed for medal

150 HITS

3DS browser
Path 2: Sector Y
To get to Sector Y, save Falco from his pursuers midway through the level. When you reach the second lake, fly under all the stone arches. Falco will then lead you to the secret boss.
—Sector Y unlocking conditions on Star Fox 64 3D website's 3DS browser.

Star Fox: Assault

Corneria

Corneria, utterly devastated by the Aparoid Invasion.

Mission 7. Corneria; War Comes Home

Mission 7. Recapture The Cornerian Capital

Aparoids have launched a large-scale attack on the capital city of Corneria, using electromagnetic barrier devices to disrupt communications between General Pepper and his commanding officers. Mop up the barrier devices and create a window for the reduce of the capital.
—Mission objective

Vehicle: Pilot, Wing-riding

Type: All-Range Mode

Medal requirements Bronze Silver Gold
Mission 7. Corneria 350 800 1600




Mission Start

With Corneria City overrun and communications disrupted by radar jammers, Fox will need to take out the devices using the Sniper Rifle, while avoiding fire by Aparoids and Dog soldiers infected by Aparoidedation. The radar jammers will be hovering high in the sky while hiding behind the buildings and smoke fires, forcing Fox to study the radar for guidance. Once the radar jammers are all down, the Arwing is sent to continue but is instantly destroyed by an ambush.


S.O.S: Random

With Wolf's help, wing-riding comes into play again, circling through the city while Fox must shoot the ground and aerial Aparoids and protect Wolf's Wolfen from locking turrets.


S.O.S:

Falco and Slippy will be tailed by Aparoids.


Boss: General Pepper's Flagship

Infected Pepper Assault

General Pepper's flagship under Aparoidedation.

Still wing-riding, Fox will need to fire at General Pepper's flagship because it is contaminated by Aparoidedation, but Pepper's willpower pleads for him to be destroyed. The flagship's cockpit is the vulnerable point, but getting a shot at the flagship is difficult because of it's newfound speed and agility. The flagship fires homing missiles and stationary turrets that will distract Fox's fire away from itself. The battle will keep going until the Wolfen loses its health.

Official Site Data

Location data

Homeworld of Team Star Fox..

Battle condition

Unknown data crystal damaged beyond repair. Aparoids will likely target Corneria for a large scale attack.

Alert:

Beltino Orbital Gate reports several Aparoid warp signatures within its sector.

Tactical data

Status: Data crystal damaged.

Personnel file

Name: Wolf O'Donnel

Team Star Wolf: Leader

Skills: Larceny, smuggling, pilot Fox McCloud's longtime rival. Wolf pilots the Wolfen, a fighter on par -- or possibly better than -- the Arwing.

Star Fox Command

CommandCorneria

Corneria in Star Fox Command.

In Star Fox Command, Corneria is the starting mission once again. From this mission, you can split into one of sixteen paths. Initially, the team only consists of Fox and ROB, but this will soon change.

The Adventure Begins

R.O.B. informs Fox of the Anglars' assault on Corneria, to which Fox immediately decides to investigate. After defeating the forces in a nearby city, R.O.B.'s analysis of the Anglar ships indicate that they are impervious to corrosion, to which Fox can determine that they are based in the Venom Sea. From here, Fox makes a choice, which leads to Decision Time,Reunion with Slippy, or Falco to the Fore!.

Decision Time

Fox receives a transmission from Slippy, saying that he will meet up with him soon, and also introduces him to Amanda. Fox is surprised to hear that Amanda is Slippy's fiancée, and also hears her concern for Slippy's sake. Although Fox feels awkward about asking Slippy to help, he volunteers himself anyway. During the mission, Dash Bowman appears to help Fox defeat the Anglar forces. He then leaves at the end of the level.

After the forces have been defeated, R.O.B. tells Fox that he has located Falco in the Asteroid Belt. He also suggests that he must gather a group of skilled pilots to defeat the Anglars. From here, Fox can decide to meet up with Falco in The Meteorite Trap or go to Fichina instead in Former Rivals.

Reunion with Slippy

Fox contacts Slippy and asks him for assistance in attacking the Anglar forces, promptly requesting the data to meet up with him. After Fox has begun his attack on the Anglars, Slippy shows up to assist him, and together they defeat them.

Slippy points out that he was nervous because he hadn't been flying in some time, but agrees to help Fox out against the Anglars. They strike up a conversation about Peppy, and how he was recently promoted to take the place of General Pepper, and that they should try and get in touch with him. However, before they can act, they receive an emergency support request from Lucy Hare, Peppy's daughter. Fox can decide to either respond to the signal by selecting Fog of War, or to seek out Peppy by selecting General Peppy.

General Peppy

Fox and Slippy try to contact Peppy, but are unsuccessful, due to the increased Anglar activity. They prepare themselves for the attack, but Slippy is noticeably on edge, explaining that he wasn't able to contact Amanda. Although Fox is concerned, Slippy reassures him that he is able to continue.

After the defeat of the Anglar forces in the area, Zazan emerges to stop Fox and Slippy advancing any further, piloting his ship, the Zazanga9. He is defeated, however, and ROB is then able to locate Peppy.

When the team reunites with Peppy, they are given the opportunity to think carefully about the mission at hand, but Peppy and Slippy wind up in an argument until it is pointed out by Fox that Slippy is indeed engaged, much to Peppy's surprise. However, when thoughts are turned to the job at hand, Fox decides to change the plan, and separate from Slippy to meet up with Falco in the asteroid field. Slippy has to choose whether to join Fox anyway by selecting Missile Threat, or to stick to the plan Amanda.

Father and Daughter

Lucy returns to Corneria to find that the cities have once again been overrun with Anglar forces. However, missiles have been dispatched and are ready for use by the Great Fox. With the assistance of R.O.B. in the Great Fox, Lucy is able to obliterate the Anglar invaders.

With Corneria safe (for now), Lucy is able to reunite with her father, Peppy, who thanks Lucy for her help despite putting herself in such danger. He then states that he has to find Fox and the others, so he sends a message for them to meet up with him on Titania. Lucy tries to join him, but Peppy refuses, saying that she needs to stay and protect Corneria. She reluctantly agrees, but the story may follow either Peppy by choosing Andross's Legacy, or Lucy's path in Lucy and Krystal.

Lucy and Krystal

Anglar forces are once again preparing an attack on Corneria, and Lucy is preparing for the advancing onslaught when she is contacted by Krystal, who, along with Katt Monroe and Amanda, came to help defend Corneria.

Just as all of the bases had been cleared out, one final Anglar pilot emerges, flying an enormous ship. By breaking off segments of the ship until it could no longer fly, Lucy and the others were able to quell the attackers once and for all.

A short while after the defeat of the Anglars on Corneria, Lucy receives a transmission from Peppy saying that Fox and the others have defeated the remaining Anglars on Venom. The team then returns to Corneria, where Lucy, Krystal, Katt, and Amanda all hold a celebration for Team Star Fox…

Star Fox Zero

Mission 1. Corneria - Hub of Galactic Peace; Enter Star Fox!

SFZ-002

Corneria Command in Star Fox Zero.

Vehicle: Arwing, Walker

Type: Corridor Mode / All-Range Mode

Boss: Androsa

In Star Fox Zero, Corneria is the first Mission yet again. Corneria Command is under attack from Andross's Empire, therefore Star Fox must fly towards the tower from the seas and canyons before facing Caiman's fleet. After 10 Hits are made, Caiman calls a retreat only for the Androsa flying fortress to appear over the Command structure. Fox must down a quarter of the Androsa hull and enter with the transformed Walker and run to the Core, where Granga is waiting for him in the main reactor chamber.

Mission 11. Corneria - Hub of Galactic Peace; Hidden Plans

Other appearances

Star Fox 2

Surfaces Of The Planet Corneria view 1 (Star Fox 2).

Corneria in Star Fox 2.

Corneria would have had an important role in the unreleased Star Fox 2, although it was not a playable location in the near-final version. The Star Fox team would have been called by a character that was likely General Pepper (but design-wise similar to the later character Captain Shears) to defend Corneria from the forces of Andorf (Andross). If the planet sustained enough damage on its counter then a solemn cutscene would ensue showing a panicked voice abruptly dying on the communications tower as the final Cornerian base dramatically blows up, automatically giving the player a game over. However, the fall of Corneria was one of the last features not yet known to have been implemented by the game's programmers, rendering it unused (although a fan-translation which removes the debug data from normal play enables this, making it resemble a more complete game). This was revised as the defense of the weaker Great Fox in Star Fox Command.

Super Smash Bros. series

Great Fox

Great Fox in Super Smash Bros. Melee.

Corneria is a stage in this game. The battlefield is actually Fox McCloud's flagship, the Great Fox, in flight over a large city on Corneria. While Sector Z is no longer a playable stage as it was in the first game, it is succeeded by Corneria, which plays identical to the Sector Z stage, though Great Fox is much smaller and flies through Corneria City and the grassy plains and seas, akin to the closing credits of Star Fox 64. Arwings and Wolfen will occasionally appear and act as temporary platforms and hazards like the previous game. Corneria's background music is a combination of Venom's decent, Space Armada and the main theme from Star Fox.

The Great Fox's front two laser cannons open fire often, and if any player is caught in its path of destruction, he/she could be KO'd. It is possible to destroy these cannons by attacking them repeatedly. If a player is standing on the cannon when they fire, the player takes serious damage and will most likely die. Also, Star Fox's team will occasionally show-up in Arwing fighters and open fire, on anyone. Sometimes Wolf and his team show up and open fire as well. However, only one Arwing or Wolfen will appear on screen at any given time.

Falco Screenshot SSBM

Falco on the Corneria stage.

The stage reappears in Super Smash Bros. Brawl as a Past Stage. The planet Corneria also appears in the background of the Lylat Cruiser stage.

Corneria is also the setting for Event 32: Target Acquired, where the player plays as Falco and has 1 minute to KO Jigglypuff on the Corneria stage as many times as possible. The player has to KO Jigglypuff more than the Arwings do to succeed. Jigglypuff begins every stock with 70%. The challenge of the event is that the Arwing's are very aggressive and will boast a higher chance of K-Oing before the player does.

Smash Taunts

There are hidden Smash Taunts on Corneria; if one repeatedly taps the left and right taunt button Fox or Falco can call the Star Fox team. This is tricky, and if the player is killed, the transmission will have no effect. The hidden taunts from the Super Smash Bros. Melee Corneria stage also work in the Super Smash Bros. Brawl version, but Wolf cannot make the Smash Taunt, since he did not appear in Melee.

References

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