In the games
In the original Star Fox, the alternate viewpoint goes directly to the Arwing cockpit's point of view. When in the cockpit view, a targeting aid is used to help guide the player's line of fire.
- “This mark will help you aim your Blaster at a target. It appears only in the COCKPIT view.”
- —Star Fox 1993; Instruction Booklet
- “You can select one of three different viewpoints on the action. The APPROACH viewpoint is from outside and slightly behind your ship. Another outside view is similar to the APPROACH view, but is from slightly farther behind your ship. It is called he STANDARD viewpoint. The last viewpoint choice, which is available only in space scenes, is from inside your ship's cockpit. You will have a green aiming sight only in the COCKPIT view. Marks on the side and bottom of your screen will show the orientation of your ship in the COCKPIT view.”
- —Star Fox 1993; Instruction Booklet
Star Fox 64/3D
During the Lylat Wars, this optional feature allows the player to see through the eyes of Fox from his Arwing in a first person mode in both Corridor and All-Range stages. However the Barrel Roll does cause the entire camera to turn which may cause disorientation.
- “The on-board holographic imaging system allows you to switch between two external views in flight. The types of views available to you will vary according to your mission profile. Press the top C Button to switch views.”
- —Official Nintendo Power Player's Guide, pg 10
- “In most Corridor Mode missions, you can choose between a view from behind your ship and a view from within the cockpit. In All-Range Mode, you have a choice between a close-up and a wide -angle view from behind your ship. The wide-angle view is usually much better for spotting enemies chasing you. It's important to chose the view that you're most comfortable with. You must decide whether to focus on what's dead ahead or on what's going on around and behind you.”
- —Official Nintendo Power Player's Guide, pg 13
Star Fox Adventures
Both Fox McCloud and Krystal use this technique. According to an EarthWalker in Krazoa Palace, it is used is to safely look around before entering an area. It can be activated by pressing the Z-button. Head View is quite useless for this purpose before the purchase of Hi-Def Display Device, which enables zooming into far away things and objects. Head View can also be used to easily make Fox face the exact direction wanted. This is useful when crossing narrow, curvy bridges, that require high precision, like the ones in Ocean Force Point Temple.
Z Button: First-Person View
- “Allows you to see the world through the eyes of your character. If you have Fox's Zoom Goggles, use the C Stick to zoom in or out.”
- —Star Fox Adventures; Instruction Booklet
Hi-Def Display Device
- “Well, ROB tried to get this piece of equipment to you, but the shopkeeper found it first, and now you have to buy it back. Once you've purchased it you can access it by pressing [Z]. The first-person view comes up and you can use [C] to zoom in and out. A compass on the bottom of the screen allows you to orient yourself.”
- —Star Fox Adventures; Prima's Official Strategy Guide, pg 11
Star Fox: Assault
The head view is also somewhat used in Assault, when using the Sniper Rifle's scope. The scope features a targeting aid that can zoom in and out for far off enemies, but will also leave Fox stuck in a stationary position which makes it unsuitable for large groups of enemies and can render him vulnerable due to the slow rate of fire.
Instruction Booklet description
- “Sniper Rifle: Press the X Button to use the scope and shoot at far-off enemies. Press the L Button to zoom in more.”
- —Star Fox: Assault; Instruction Booklet
- NINTENDO POWER Star Fox 64: Official Nintendo Player's Guide. Redmond, WA, Nintendo of America. 1997.
- Star Fox 64; Instruction Booklet
- Star Fox 1993; Instruction Booklet
- Star Fox Adventures; Instruction Booklet
- Star Fox Adventures; Prima's Official Strategy Guide. Games/Adventure. Platform: Nintendo GameCube,™
- Star Fox: Assault; Instruction Booklet