Beautiful geometric tiling and the warmth of torchlight awaits the traveler to Krazoa Palace. The walls hold many mysteries, some great and inspiring, others haunting and eerie. Once a proud jewel glimmering in the sunlight, Krazoa Palace has been enveloped in a cloak of murky clouds and rainstorms since General Scales infiltrated its sanctuary. Now emptied of its cryptic Krazoa Spirits, the glassy hallways are stalked by SharpClaw soldiers, wreaking havoc as they please. The echo of a forlorn Krazoa's whisper can be heard frolicking through the rushing winds of the air vents, and the crackle of fires illuminating the reflective pathways an unnerving shade of forgotten blue. Only when the Krazoas are reunited within their Palace can its original luster be restored.
Krazoa Palace has many places to release the Krazoa spirits, thus making it so that there is always a new place to explore inside the palace. The first time you visit the palace is in the beginning of the entire game, when you are Krystal. She explores the inside of the palace until she finds who sent the distress signal. When she finds him, an Earthwalker who was ill and beaten up, he sends her into the first Krazoa Shrine to collect the first spirit. When she releases this spirit, something sends her into a crystal, which she is contained in for most of the game. Later times you go in as Fox when you collect a Krazoa Spirit after her capture. The final time you come here, you come directly to the palace, without landing at ThornTail Hollow as General Pepper redirected the flight path first. You release the fifth spirit, only to have opened another shrine. When you go into that shrine, you fight General Scales himself, who is forced to release the Krazoa Spirit inside him by Andross.
As Fox eventually released all six Krazoa Spirits, Krystal unwillingly channeled their power into a giagantic collousus which came to life, claiming itself to be the mighty Krazoa God. Suddenly, an earthquake-like rumble is heard and Krystal is finally freed. Fox made himself ready to duel with this suspicious threat, but behind the mask of the Krazoa God turned out to be Andross, the same mad scientist who was believed to have killed his father. After the apes defeat, Fox returned to Sauria for quick aftermath inspection, discovering that the SharpClaw tribe have dominated the palace but have liberated themselves from Scales, cheering Fox on his victory as if he is no longer their enemy.
Peppy Hare's ReportEdit
This is the detailed description that Peppy Hare gives Fox for selection of this area on his Saurian Atlas.
"An ancient palace of mysterious power. Once home to the magical Krazoa. A race of beings who could control Dark Matter!"
Map - "This map is very useful for locating the Krazoa Spirit Release Points"
- This is one of the few places which Prince Tricky does not follow Fox to, for upon warping Fox to Krazoa Palace (with Fox noticing he hadn't warped Tricky with him) the Warp Stone revealed, somewhat strangely, that he cannot warp dinosaurs. This makes Warp Stone's purpose controversial, since the majority of Sauria's inhabitants are dinosaurs.
- Technically, the Star Fox Adventures game begins and ends in this land.