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The 10 Missions in the Story Mode of Star Fox: Assault.

Mission 1. Fortuna; A New Enemy

Star-Fox-Assault-Fortuna-Base-Tanks

The Fortuna base.

Mission 1. Take Out Oikonny

In orbit around the planet Fortuna, the Cornerian fleet battles Oikonny and the remnants of Andross's army. Search out and destroy Oikonny's flagship by using an Arwing to navigate the battlefield. If Oikonny flees, follow him or shoot him down.
—Mission objective

Vehicle: Arwing

Type: Corridor Mode

Medal requirements

Bronze Silver Gold
Mission 1. Fortuna 450 1100 2300





Enemies:

At first, Fox must fly through the middle of the huge space battle between the Cornerian fleet and Oikonny's army in search of Oikonny's flagship, taking down fighters, battleships, combat space suits and stealth squadrons before finding the flagship.

SOS: Slippy will be tailed by a Venom fighter shortly as soon as the mission begins, after Krystal and Falco compain about his reckless behaviour. Saving Slippy will trigger him to drop a Silver ring just after passing the winged protoype. 

Entering the planet's atmosphere, Fox must then fly through the jungles and space base in search of the flagship, taking down fighters and combat mec, before finally catching up with Oikonny.

SOS: Falco will be tailed by three Venom fighters, triggered by passing the archways just ahead of the jungle. Rescuing Falco will cause him to drop a Smart Bomb behind between the two bridges in the canyon.

SOS: Slippy will be tailed by enemies just after entering the compound and when approaching the railways.

Boss: Oikonny's flagship

The flagship transforms into what Falco calls an: "Andross wanna-be", which is exactly true since the battle is almost identical to previous battles against Andross. Using robotic fists, Oikonny will attempt to punch, slap and swipe the Arwing, however when the power orbs on his hands are exposed, they are vulnerable to attack. The battle will end when both fists are downed.

Boss: Winged Aparoid

The orbs on the Aparoid's wings are vulnerable to attack, but will generate ring lasers until they are all downed. The Aparoid will then send a tail laser beam blazing on the groud, shaking up flying chunks of rock to fly into sky in the Arwing's way, but it's mouth is open to attack if aimed perfectly. The Aparoid will then open it's mouth back on the surface and fire homing lasers, leaving it open for attack. The entire second phase is repeated until the Aparoid is downed.

Mission 2. Katina; Frontier Base Battle

KatinaOutpost

Star Fox arrive on Katina, to inspect the sight of a vague distress call.

Mission 2. Investigate Base On Katina

A base in the hinterlands of Katina has been attacked by an unknown assailant. At the same time, invading forces, thought to be aparoids, have struck in several places throughout the Lylat system and have interrupted all communications. Discover who sent the SOS signal and why.
—Mission objective


Vehicle: Pilot, Landmaster

Type: All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 2. Katina 400 1100 2300 





Enemies:

At first, Fox will need to clear the Aparoid Crawlers and Minitanks in his path using the Blaster or Machine Gun. After clearing two Purple Aparoids, the Landmaster is available for usage, allowing Fox to take out the remaining targets. Fox will also need to pay attention to any allies in distress and use the Landmasters turret for better effect.

SOS: Around 20 seconds after gaining the Landmaster for use, Krystal will be tailed by fliers. Using the Landmaster will provide faster rates of success. 

After downing all the bigger Aparoids, Hatchers fly in to spawn more units, which in turn, makes them the next targets. Fox will need to use the Landmaster to take out the factories, but also leave it in order to find hatchers inside buildings that the Landmaster can't fit inside.

SOS: Triggered after the hatchers arrive, and followed by a group discussion about more enemy variants appearing, Slippy will be chased by fliers. 

Boss: Aparoid Ship

The Landmaster's the only thing that affects the Aparoid's underside core, which must be hit to stun the Walker, but it will lauch missiles to defend itself. Once the Aparoid is stunned, Fox will need to hover on-top and shoot the top turret's center eye until the health runs out. The Ship will try to shake the Landmaster off, but another  tank will be sent if one is destroyed. 

Mission 3. Sargasso Space Zone; Hostilities Revisited

TransferDevice

A Transfer Device, one of many throughout the Sargasso Hideout.

Mission 3. Take Control Of The Hideout

The Core Memory that Pigma stole may contain vital information on the war with the aparoids. (It is currently the only complete Core Memory taken from the aparoids.) It is believed that Pigma has fled to an illegal hideout; pursue him and take control of the hideout.
—Mission objective


Vehicle: Pilot, Arwing

Type: All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 3. Sargasso Hideout 400 900 1500





Enemies:

At first, Fox will need to explore the 4 floored hideout in the search for Pigma, unfortunately, Star Fox's presence provoked an attack from the local thugs who attempt to take control of the hideout using transfer devices and battleships outside. Fox will need to find avoid fire from the ape soldiers, while destroying the required number of Transfer Gateways, keeping an eye on the Might Gauge for when the enemy numbers boost and enter space outside in the Arwing to destroy the battleships. After destroying the transfer devices, Star Fox can then control the base.

Boss: Star Wolf team

Now that Star Wolf arrived outside, Fox will need to engage them in space with the Arwing and take out fighters that tail Krystal and Falco. Panther will stay by Krystal, Leon near Falco and Wolf will be nearest the last battleship outside the main doorway. Panther and Leon will attack Fox if they get behind him, while Wolf is very aggressive and will tail Fox without end. The Mission will end once all three Wolfen are downed.

SOS: After Star Wolf appear, Krystal is attacked by three ships, circling the hideout quickly whihc requires boosting to catch up.

SOS: Not long after Krystal calls for aid, Falco is chased by fighters near Leon's regular map position.

Mission 4. Fichina; Into the Storm

Star-Fox-Assault-Mission4-Fichina

Fox wing riding with Falco.

Mission 4. Recapture The Climate Control Center

Pigma has fled to Fichina where he's takencontrol of and shut down the planet's climate control center. Find a way into the centre and get the climate-control device running again. Be warned: aparoids have been detected within the area around the climate control center. Proceed with caution.
—Mission objective

Vehicle: Pilot, Landmaster, Wing-riding, Arwing

Type: All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 4. Fichina 600 2000 3900





Enemies: 


Because of the weather on Fichina with the climate control centre being out of order, vision is impaired by the blizzards. Using the Landmaster, Fox will need to search for the three energy towers on the radar and take out the power supply to turn of the climate control center's shield. Fox will need to leave the Landmaster outside because it cannot fit, enter the centre and then the centre will disable the blizzards.

Because of an I.D fault, the Sentry Bots start to attack Fox on sight, using their wings to swipe. The bots are immune to all forms of attacks, except for the underside which is exposed when they open their wings, allowing Fox to fight back. After downing the certain number of bots, more will keep coming until the wing-riding cutscene is triggered by Falco's arrival.

While wing-riding with Falco, Fox must use the Plasma Cannon to take down Aparoids on the ground and in the air, protecting Falco's Arwing against powerful turrets that can lock on and cause serious damage. Once the entire field is circled, the next cutscene is triggered and allowing for Arwing flight.

SOS: Slippy will be tailed by enemies just after passing under the bridge.

Boss: Cylindrical Aparoid

Beacause of Pigma's influence, the climate control center's generator is infected by Aparoidedation and starts overloading and will self destruct in 5 minutes. Using the Arwing, Fox will need to fly near the generator and shoot down some of the enemies to make the generator open it's hatch and leave it open to attack, but when it does, it will charge up and release an energy beam. The battle will end of the bossometer is not emptied before time runs out.

Mission 5. Asteroid Belt; The Aparoid Menace

Pigma aparoid

Pigma Dengar, fully assimilated into an Aparoid.

Mission 5. Hunt Down Pigma

Pigma's taken refuge in an asteroid belt. If you lose him here, you may never find him again. There are many aparoids in and around the asteroid belt, but you must fight your way through, capture or destroy Pigma, and recover the Core Memory.
—Mission objective

Vehicle: Arwing

Type: Corridor Mode

Medal requirements

Bronze Silver Gold
Mission 5. Asteroid Belt 400 1000 2100





Enemies: 

  • Asteroid
  • Mothlike Aparoid
  • Aparoid Flyer
  • Morphing Ship Aparoid
  • Crystalline Aparoid
  • Aparoid Spinner
  • String Aparoid
  • Homing Asteroid
  • Laser Asteroid
  • Winged Mech Prototype
  • Purple Growth
  • Aparoid Turret

Flying through the asteroid belt in the search for Pigma will require Fox to shoot down asteroids in his path, as well as Aparoids that barricade passage and tail his allies. Once the asteroid belt is passed through, Fox will come up on a space base still being constructed, which is also dominated by Aparoids. Passing through the base will lead to the boss battle.

SOS: Falco will be tailed by enemies just after passing the dense Ateroid field where the abandoned Wolfen are spotted. If Falco is rescued he will drop a Smart Bomb before encountering the Morphing Ship Aparoid.

SOS: Just after passing the homing asteroids and entering the asteroids mounted with large laser beams, Krystal will cry out for help with tailing enemies. Saving her will trigger her leaving a Silver ring just after using the brakes to avoid the largest asteroids.

SOS: Slippy will be tailed by enemies just after passing the Aparoid infected protoype.

Boss: Aparoid Pigma

Similar to the Gorgon space station in Star Fox 64, Pigma's tentacles will need to be shot down before the core will open. The tentacles will first fire missiles and asteroids at Fox, giving him the chance to attack them before they attack him. Once the tentacles are destroyed, Pigma's core will open up and expose him to attack, but it will also launch more missiles before closing after a short while and releasing a devastating beam.

Mission 6. Sauria; Reunion

Sauria

The Arwing in the skies of Sauria.

Mission 6. Liberate Sauria

Sauria has been invaded by aparoids. The denizens are fighting back, but all reports indicate that they are losing. The Star Fox team has been sent to Sauria. Defeat the aparoids and return peace to the planet.
—Mission objective

Vehicle: Pilot, Landmaster, Arwing

Type: All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 6. Sauria 350 800 1600





Enemies: 

Similar to Mission 3, Fox will need to explore the area of Sauria overrun by Aparoids, searching for the required number of Hatchers and destroying them all before the Might Gauge gets too full. The gauge can be shortened by using the Arwing and Landmaster, as well as saving Falco and Slippy from tailing Aparoids. Some areas of Sauria will be too small for the Landmaster to fit in, such as underground canes and temple ruins, requiring Pilot mode. There is no boss on this mission.

SOS: Slippy will be tailed by enemies around two minutes into the mission.

SOS: Falco will be tailed by enemies late into the mission. 

Mission 7. Corneria; War Comes Home

Corneria

Corneria, utterly devastated by the Aparoid Invasion.

Mission 7. Recapture The Cornerian Capital

Aparoids have launched a large-scale attack on the capital city of Corneria, using electromagnetic barrier devices to disrupt communications between General Pepper and his commanding officers. Mop up the barrier devices and create a window for the reduce of the capital.
—Mission objective

Vehicle: Pilot, Wing-riding

Type: All-Range Mode

Medal requirements Bronze Silver Gold
Mission 7. Corneria 350 800 1600




Enemies: 

  • Purple Aparoid
  • Aparoid Flyer
  • Radar Jammer Aparoid
  • Aparoid Minitank
  • Anti-Aircraft Cannon Aparoid
  • Tri-winged Aparoid
  • Aparoid Turret
  • Aparoidedation Dog Trooper
  • Aparoidedation Cornerian Fighter
  • Aparoid Targeting Laser
  • Y-Shaped Fliers

With Corneria City overrun and communications disrupted by radar jammers, Fox will need to take out the devices using the Sniper Rifle, while avoiding fire by Aparoids and Dog soldiers infected by Aparoidedation. The radar jammers will be hovering high in the sky while hiding behind the buildings and smoke fires, forcing Fox to study the radar for guidance. Once the radar jammers are all down, the Arwing is sent to continue but is instantly destroyed by an ambush.

SOS: Krystal will be tailed by enemies after destroying half the ammount of Radar Jammers. Using the Homing Launcher is the advisable method considering the lack of Arwings or Landmasters.

With Wolf's help, wing-riding comes into play again, circling through the city while Fox must shoot the ground and aerial Aparoids and protect Wolf's Wolfen from locking turrets.

SOS: Halfway through Wolf's wing-riding flight, Falco will be tailed by enemies around the long, sloped highway. 

Boss: General Pepper's Flagship

Still wing-riding, Fox will need to fire at General Pepper's flagship because it is contaminated by Aparoidedation, but Pepper's willpower pleads for him to be destroyed. The flagship's cockpit is the vulnerable point, but getting a shot at the flagship is difficult because of it's newfound speed and agility. The flagship fires homing missiles and stationary turrets that will distract Fox's fire away from itself. The battle will keep going until the Wolfen loses its health.

Mission 8. Orbital Gate; Incoming

BeltinoOrbitalGate

The Beltino Orbital Gate above the shattered Corneria.

Mission 8: Protect the Gate

In orbit above Corneria is an orbital gate. At the present time, federation scientists are rushing to finish a weapon that will tilt the scales of the war in their favor, an anti-aparoid program bomb. Do whatever it takes to protect the gate from the aparoid invasion until the weapon developement is finished.
—Mission objective

Vehicle: Arwing

Type: All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 8. Orbital Gate 400 1200 2100






Enemies: 

  • Aparoid Flyer
  • Aparoid Spinner
  • Aparoid Beetle
  • Mothlike Aparoid
  • Aparoid Gigantic Missile
  • Aparoid Megamissile

A vast Aparoid fleet meets the Star Fox team and Cornerian Army around the Orbital Gate while the self-destruct program is under manufacture. Fox is first required to take down Aparoids around the gate and save Slippy and Krystal from chasing targets until the missiles arrive.

SOS: Slippy will be tailed by enemies quickly into the mission starting point.

SOS: Krystal will be tailed by enemies soon after Slippy's SOS.

After a while, the first missiles arrive to target the gate, but as more keep coming, Falco and later Star Wolf eventually assist in destroying missiles, but then they begin to use larger, rapid firing missiles.

When the missiles are destroyed, the Aparoids launch an enormous rocket to obliterate the Orbital Gate and maybe more. Fortunately, the last missile is very large and slow flying it is easy for Fox to target, but only certain ares like the purple core can be damaged, and as it takes more damage, it loosens it's parts and accelerates faster.

Mission 9. Aparoid Homeworld; Breaching the Defenses

MiniAparoidRoller

Aparoid Mini Rollers on the surface of the Aparoid Homeworld.

Mission 9: Storm the Aparoid Homeworld

The Cornerian Armada commands the skies above the aparoid homeworld and is making advancements into aparoid territory. The entrance to the heart of the planet is protected by a base and a powerful shield. The Star Fox team has been deployed to the surface of the planet. Capture the base and turn off the shield.
—Mission objective

Vehicle: Pilot, Landmaster, Arwing

Type: All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 9. Aparoid City 500 1400 2500





Enemies: 

  • Purple Aparoid
  • Aparoid Flyer
  • Aparoid hatcher
  • Aparoid Minitank
  • Anti-Aircraft Cannon Aparoid
  • Glowing Sac Aparoid
  • Aparoid Turret
  • Aparoid Shield Generator
  • Aparoid Energy Sphere
  • Aparoid Roller
  • Spherical Tank Aparoid

On the Aparoid Homeworld's city, Fox again needs to proceed on foot and in the Landmaster to roam the city, inside the buildings and outside to demolish the hatchers in hopes of turning off the planetary shield. This time though, the hatchers are protected by a shield of their own and can't be destroyed until their own shield generators are taken out. Entering certain buildings in the city will result in Fox's entrapment until the attacking ambushers are destroyed.

SOS: Falco will be tailed by enemies after the last hatcher on the city has been destroyed, just as soon as new hatchers appear on the landmass underside.

SOS: Slippy will be tailed by enemies after a few hatchers on the city underside have been taken out.

After Fox takes out the last hatcher, more hatchers appear on the underside of the city, meaning he will need to use the Arwing to get close enough to destroy them and finally disable the shield.

Mission 10. Homeworld Core; The Final Battle

Aparoid Queen

The Aparoid Queen, supreme ruler and source of all Aparoid will.

Mission 10: Defeat the Aparoid Queen

The aparoid queen is somewhere in the depths of the planet. Overcome all obstacles, find the queen, and deliver the self-destruct program. This is your final mission.
—Mission objective

Vehicle: Arwing

Type: Corridor Mode, All-Range Mode

Medal requirements

Bronze Silver Gold
Mission 10. Aparoid Tunnels 250 700 1500





Enemies: 

  • Mothlike Aparoid
  • Aparoid Flyer
  • Morphing Ship Aparoid
  • Crystalline Aparoid
  • Aparoid Spinner
  • String Aparoid
  • Winged Mech Prototype
  • Purple Growth
  • Aparoid Turret
  • Silver Aparoid
  • Swirling Aparoid
  • Aparoid Larva

In the final mission, both Star Fox and Star Wolf start to travel into the planet’s tunnels where they are ambushed by resisting Aparoid fighters. Fox will need to shoot down the fighters, barricades and save his allies while navigating thorough the tight spaces and blockades. The last line of defence is unwinnable, so in a desperate hope to give Fox a clear path to locating the Queen, Star Wolf begin to lead the powerful Aparoid barricades away for good.

SOS: Slippy will be tailed by enemies quickly into the mission starting point, just after reaching the first eye structure. Slippy will leave a Silver ring in the tunnel ahead of the blue orbs, unless he hadn't been rescued.

SOS: Krystal is chased by fliers after passing the arrowheaded barricades. She will leave a Silver ring before entering the laser wall room.

SOS: Falco will require assistance just after passing the laser walls and will leave a Smart Bomb ahead of the Morphing Ship Aparoid. But if he takes too much firepower, the item will be lost.

Boss: Aparoid Queen

At first, the Queen is fought in a large All-Range field while shooting out energy orbs and a devastating lightning ray, but has no defence against laser fire, and once Fox shoots away enough of the outer armor, the Queen's sensitive core will be exposed. Eventually the shell will respawn, forcing the process to be repeated again until the bossometer is emptied.

The second phase is fought in Corridor Mode, where Fox will need to dodge ring lasers and energy orbs, while targeting the Queen's body spheres until they retract and her "head" is exposed and it's eye is open for attack, but it will launch a stream of spitfire. The process will be repeated again until the bossometer is emptied, with Fox's allies sometimes appearing to lend a hand in taking out the spheres, rearing Fox to cover them if the Ally Medal is wanted.

In the third phase, the Queen is now totally defenceless and open to attack but moves very errantly while firing tunnels of monster breath and will damage Fox if he flies outside of it. SOS: During the second phase, Falco, Krystal and Slippy each randomly take turns at flying close to the Queen to make damage. The allies will need cover fire from the red mines that the Queen launches or they will retreat and likely lose the chance for the Ally Medal.

Notes

  • Earning all 10 Mission's Ally Medals unlocks Wolf O'Donnell in the game's VS Mode.

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