Arwingpedia
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{{Tabs
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|maxwidth = 15
{{construction}}
 
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|bordercolor = Black
{{title|''Star Fox''}}
 
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|borderradius = 12
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|height = 2
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|backcolor = #696969
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|tab1 = General
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|altbackcolor = #D3D3D3
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|tab2 = Plot
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|tab3 = Missions|minwidth = 6|tab4 = Gallery|tab5= Videos|tab6= Script}}
 
:''This article is about the first game of the [[Star Fox series]]. For other uses, see [[Star Fox (disambiguation)|here]].''
 
:''This article is about the first game of the [[Star Fox series]]. For other uses, see [[Star Fox (disambiguation)|here]].''
 
 
{{Game infobox
 
{{Game infobox
  +
|title color = Nero
 
|name = Star Fox
 
|name = Star Fox
 
|image = [[Image:Star Fox cover.jpg|250px]]
 
|image = [[Image:Star Fox cover.jpg|250px]]
 
|developer = [[Nintendo]]<br>[[Argonaut Software]]
 
|developer = [[Nintendo]]<br>[[Argonaut Software]]
 
|publisher = [[Nintendo]]
 
|publisher = [[Nintendo]]
|release = Japan: February 21, 1993<br>North America: March 23, 1993<br>Europe: June 3, 1993
+
|release = <sup>JP</sup> February 21, 1993<br><sup>NA</sup> March 23, 1993<br><sup>EU</sup> June 3, 1993
 
|genre = 3D Shooter
 
|genre = 3D Shooter
 
|mode = Single Player
 
|mode = Single Player
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|followed by = [[Star Fox 64]]}}
 
|followed by = [[Star Fox 64]]}}
   
'''''Star Fox''''' (known in the PAL region as '''''Starwing''''') is the original video game made for the [[Super Nintendo Entertainment System]]. The game's main character is Fox McCloud, a young eighteen year old anthropomorphic fox who hails from the Lylat system. He is the leader of Team Star Fox, a band of pilot heroes who resist the mighty Emperor Andross's rule over the system. His group consists of Peppy Hare, an anthropomorphic rabbit, Slippy Toad, the Amphiboid (anthropomorphic toad), and Falco Lombardi, an anthropomorphic bird, respectively.
+
'''''Star Fox''''' (known in the PAL region as '''''Starwing''''') is the original video game made for the [[Super Nintendo Entertainment System]]. The game introduces [[Fox McCloud]] and the [[Star Fox (team)|Star Fox]] team on a mission to save the [[Lylat System]] from the evil clutches of Andross. The game was originally intended to have a direct sequel, ''[[Star Fox 2]]''; however, it went unreleased due to the looming [[Nintendo 64]], and it was decided that the next title would be more akin to a series reboot rather than a true sequel.
 
It is known as Star Wing in Europe, and its successor is Star Fox 64, known as Lylat Wars in Europe.
 
 
=='''Story'''==
 
In the peaceful Lylat system near the center of the Milky Way galaxy, a mixed group of beings live in harmony with each other. Three of the worlds in the system were industrialized and had great civilizations, and the other planets of the system provided numerous natural resources, until the self-appointed emperor Andross came into focus.
 
 
As a young boy, Andross excelled in all subjects. Before too long he became a Doctor, and then proceeded to work on an engine that utilized hyper-spatial energy in an advanced lab on the planet Corneria, one of the most populated worlds in the system. The ruling council of the planet warned him several times not to conduct experiments using this engine in Corneria's most populated city, but blinded by selfish ambition Andross continued to tinker with it.
 
 
Finally the ruling council banished Dr. Andross from Corneria, and he fled. Many Cornerians simply forgot all about him and went about their lives...until one day, a Cornerian defense force recorded strange activity occurring in the atmosphere and surrounding space of Venom, the first planet of the system. Before too long, the manic "Emporer" Andross declared full-out war against Corneria as revenge for his exile.
 
 
Andross enslaved a primitive lizard-like species he found dwelling on Venom and drafted them for his military. He polluted the planet with toxic waste, and developed the Telekinetic Amplifier in order to brainwash and control the lizard species. He set out on the system with thousands of warships and before long, he controlled every one save for Corneria. General Pepper of the Cornerian Army sent out a distress call to mercenary Fox McCloud of Team Star Fox to pilot the prototype Arwing attack fighter and attempt to beat back Andross's attack, and free the Lylatians from him forever.
 
 
Fox gets to the planet in the nick of time, and just barely manages to hop in his Arwing and complete basic training before Corneria is placed under siege by the frontward attack force sent by Andross to capture the planet. Scrambling from a Cornerian base, Fox McCloud, Slippy Toad, Peppy Hare and Falco Lombardi erupt from the hangar in time to destroy an enemy fighter, and the first winning shot in what became known as the Lylatian Conflict is fired.
 
 
=='''Plot'''==
 
Dr. Andross has been planning his revenge for years. Biding his time on Venom, the planet he was exiled to, he has formed a massive army from the planets lizard-like natives as well as lizard criminals exiled there. Finally with all the weapons he can muster, he has operated a Blitzkreig-like warfare, capturing nearly every planet. Now all that is left is Corneria. But General Pepper of the Cornerian Army has hired the mercenary squadron that's known as the Star Fox Team. The team consisting of Fox McCloud, Peppy Hare, Falco Lombardi, and Slippy Toad are ordered by General Pepper to save the Lylat System. They are first deployed on Corneria with advanced prototype combat ships known as Arwings. The team battles through the Venomian Army and Fox destroy its [[Attack Carrier]] (though if the third route is selected, Falco will destroy it instead and Fox will take on the [[Destructor]]).
 
 
If they stumble upon the [[Black Hole]] in the middle of the easy route, General Pepper will state that this area is where [[James McCloud|Fox's father]] was last seen before he went missing; fortunately, it turns out to be a warp zone consisting of three looping rings that transport the team to another location. In a dark turn of the hard route, Fox might also be teleported to a location known as [[Out of this Dimension!]] In this outcome, Fox's last transmission he ever received from Pepper was a plea of desperation since he disappeared. Fox's only choice is to fight the odd papier-mâché creatures there. After destroying the random Slot Machine boss, the level does not end and a variant of the game credits will roll up. Fox can shoot the letters of THE END, but they will reassemble and enemy fighters will mess up the letters again. This is literally the end for Fox McCloud - he will inevitably be killed due to the infinitely-spawning enemies, no supply rings and no escape. The game will thus always end at a game over if this level is accessed.
 
 
Not counting the Black Hole or Dimension levels, there are three route orders in the game. In the easy path: The Star Fox team then head to the Asteroid Belt where they destroy the Rock Crusher, attack the Andross Space Armada and destroy the flagship's Atomic Base, and destroy the Dancing Insector of the Battle Base Meteor. In the medium route, they go to Sector X and destroy the Rock Crusher, recapture the weather control base and destroy the corrupted Professor Hanger at Titania, and save the "undersea" lifeforms of Sector Y by eliminating the Plasma Hydra. On the hard route, they'll destroy the Blade Barrier of the Asteroid Field, destroy Andross's mutated Monarch Dodora at Fortuna, take out the Atomic Base II at Sector Z, and finally destroy the [[Spinning Core]] at [[Macbeth]] and stop the Venomian Army from building a base.
 
 
At the end of each line of victories, Venom will be the last place to visit. Depending on the selected path, they will enter a different side of the planet. This begins at the airspace and the team will take it to ground level. The resilient Phantron is the boss of the easy path, the Metal Smasher and its Galactic Rider escape pod is the medium route's boss, and the Great Commander is the final line of defense for the hard route.
 
 
Finally, Andross is left. Fox goes down to fight. Andross taunts Fox continuously until Fox enters his warped room. This incarnation of Andross was an inorganic computer cube transmitting Andross' face on each side surrounded by metallic polygonal plates forming an outer layer; in the easy and medium paths the face resembled a human, but Andross takes a more demonic appearance on the hard path. Fox destroyed this form's shell through its vulnerable glowing eyes. Fox destroyed the Andross computer and flew out of the self-destructing base. Fox then received a message from General Pepper congratulating them, and the surviving Star Fox team flew back to Corneria.
 
   
 
=='''Gameplay'''==
 
=='''Gameplay'''==
 
The objective of the game is to start at Corneria and then go through one route (Route 1 for beginners, Route 2 for more skilled players and Route 3 for seasoned veterans of the game) and to eventually reach the planet Venom where Andross has holed himself up at. Along each route, there are sx levels apiece, all different.
 
The objective of the game is to start at Corneria and then go through one route (Route 1 for beginners, Route 2 for more skilled players and Route 3 for seasoned veterans of the game) and to eventually reach the planet Venom where Andross has holed himself up at. Along each route, there are sx levels apiece, all different.
   
 
Not counting the Black Hole or Dimension levels, there are three route orders in the game. In the easy path: The Star Fox team then head to the Asteroid Belt where they destroy the Rock Crusher, attack the Andross Space Armada and destroy the flagship's Atomic Base, and destroy the Dancing Insector of the Battle Base Meteor. In the medium route, they go to Sector X and destroy the Rock Crusher, recapture the weather control base and destroy the corrupted Professor Hanger at Titania, and save the "undersea" lifeforms of Sector Y by eliminating the Plasma Hydra. On the hard route, they'll destroy the Blade Barrier of the Asteroid Field, destroy Andross's mutated Monarch Dodora at Fortuna, take out the Atomic Base II at Sector Z, and finally destroy the [[Spinning Core]] at [[Macbeth]] and stop the Venomian Army from building a base.
 
This deviates the game from the normal space/flight sim mold in which the difficulty level is set by the player at an options screen, as each route corresponds to a difficulty level. This increases the game's replay value significantly by offering the chance to see and experience a new level on the higher difficulty routes instead of merely experiencing the same levels with more enemies, lower health, less time, etc.
 
This deviates the game from the normal space/flight sim mold in which the difficulty level is set by the player at an options screen, as each route corresponds to a difficulty level. This increases the game's replay value significantly by offering the chance to see and experience a new level on the higher difficulty routes instead of merely experiencing the same levels with more enemies, lower health, less time, etc.
 
 
==='''''Controls'''''===
 
==='''''Controls'''''===
 
There are four control configurations to choose from, the default being Type A.
 
There are four control configurations to choose from, the default being Type A.
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===Items===
 
===Items===
  +
[[Image:SF-Supply Ring.jpg|thumb|right]]
 
*'''[[Supply ring]]''': After you fly through this ring, it will become your starting point if your ship is destroyed before you finish the stage. Flying through this ring will also restore most of your shield energy.[Image:SF-Supply Ring.jpg|thumb|right]]
 
*'''Small Energy Supply''': This small ring will appear after you have destroyed certain enemies or missiles. When you fly through it, some of your shield energy will be replenished.[[Image:294695-energy ring super.png|thumb|right]]
 
*'''Power Shield''':When you obtain this item, you will be impervious to the next several enemy attacks.
 
*'''Twin Blaster''':This will upgrade the Arwing's Laser Blasters to Twin Blaster Type A. If Type A is already enabled, it will upgrade them to Type B.
 
*'''[[Wing gyro]]''':If a wing is damaged, this will repair one broken wing.
 
*'''[[Smart Bomb]]''': This will equip the Arwing with an extra Nova Bomb, up to a maximum of five.
 
*'''[[1-Up|Extra Ship]]''': The player must shoot the three objects to make an arwing appear in the middle. The player must then fly through the ship in order to gain a 1-Up.
   
 
=='''Development'''==
<table><tr><td>'''[[Supply ring]]'''
 
</td><td>After you fly through this ring, it will become your starting point if your ship is destroyed before you finish the stage. Flying through this ring will also restore most of your shield energy.</td><td>[[Image:SF-Supply Ring.jpg|100px]]</td></tr><tr><td>'''Small Energy Supply'''
 
</td><td>This small ring will appear after you have destroyed certain enemies or missiles. When you fly through it, some of your shield energy will be replenished.</td><td>[[Image:294695-energy ring super.png|100px]]</td></tr><tr><td>'''Power Shield'''
 
</td><td>When you obtain this item, you will be impervious to the next several enemy attacks.</td><td> </td></tr><tr><td>'''Twin Blaster'''
 
</td><td>This will upgrade the Arwing's Laser Blasters to Twin Blaster Type A. If Type A is already enabled, it will upgrade them to Type B.</td><td> </td></tr><tr><td>'''[[Wing gyro]]'''
 
</td><td>If a wing is damaged, this will repair one broken wing.</td><td> </td></tr><tr><td>'''[[Smart Bomb]]'''
 
</td><td>This will equip the Arwing with an extra Nova Bomb, up to a maximum of five.</td><td> </td></tr><tr><td>'''[[1-Up|Extra Ship]]'''
 
</td><td>The player must shoot the three objects to make an arwing appear in the middle. The player must then fly through the ship in order to gain a 1-Up.</td><td> </td></tr></table>
 
 
=='''Objective'''==
 
The goal for every mission is to destroy the enemy leader that waits at the end of the stage. The Arwing is taken on a direct path to the main boss of each area, keeping the player locked in a fixed path and forcing them to navigate through a series of obstacles and enemies. If the player ventures too far towards the edge of the flight path, arrows will guide them back to the main course.
 
 
===Development===
 
 
 
The game was released in the spring of 1993 for the Super Nintendo Entertainment System and quickly became a phenomenon. Before it was even released, preorders exceeded 1.7 million copies. In order to keep up with the preorder demand Nintendo shipped a million game cartridges on the game's opening weekend, some dropped by parachute to stores such as Sears.
 
The game was released in the spring of 1993 for the Super Nintendo Entertainment System and quickly became a phenomenon. Before it was even released, preorders exceeded 1.7 million copies. In order to keep up with the preorder demand Nintendo shipped a million game cartridges on the game's opening weekend, some dropped by parachute to stores such as Sears.
   
 
To promote the game, Nintendo created Star Fox themed kiosks which loosely resembled an Arwing and sent them to Sears stores. A TV with a VCR stood next to the kiosk, and if one sat in a chair inside the kiosk then it would rumble in response to the actions on-screen. Another game promotion was the Super Star Fox Weekends competition, in which specially rigged Star Fox game cartridges set to time themselves for four minutes were played. The objective of the competition was to get the highest score by shooting down the most enemies within the time limit. Prizes included a free trip to one of 4 locations around the globe, along with flight pins, flights jackets and other assorted winnings.
 
To promote the game, Nintendo created Star Fox themed kiosks which loosely resembled an Arwing and sent them to Sears stores. A TV with a VCR stood next to the kiosk, and if one sat in a chair inside the kiosk then it would rumble in response to the actions on-screen. Another game promotion was the Super Star Fox Weekends competition, in which specially rigged Star Fox game cartridges set to time themselves for four minutes were played. The objective of the competition was to get the highest score by shooting down the most enemies within the time limit. Prizes included a free trip to one of 4 locations around the globe, along with flight pins, flights jackets and other assorted winnings.
 
Dylan Cuthbert, the creator of the game, said that Star Fox was his favorite game to work on.
 
 
====Levels====
 
[[Image:Lylat-SNES.jpg|thumb|right|250px|The map of the [[Lylat system]].]]
 
*Level 1
 
**Corneria
 
**Asteroid
 
**Space Armada
 
**Meteor
 
**Venom (airspace)
 
**Venom (surface)
 
*Level 2
 
**Corneria
 
**Sector X
 
**Titania
 
**Sector Y
 
**Venom (airspace)
 
**Venom (highway)
 
*Level 3
 
**Corneria
 
**Asteroid
 
**Fortuna
 
**Sector Z
 
**Macbeth
 
**Venom (airspace)
 
**Venom (surface)
 
*Secret Stages
 
**[[Black Hole]]
 
**[[Out of This Dimension]]
 
   
 
=='''Reception'''==
 
=='''Reception'''==
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At the time of the game's release, the use of filled, three-dimensional polygons in a console game was considered to be revolutionary, along with a handful of earlier titles, including Sega Genesis ports of Atari's arcade driving game, ''Hard Drivin'', and their helicopter shooter, ''Steel Talons''. Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly. The game took the #115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.
 
At the time of the game's release, the use of filled, three-dimensional polygons in a console game was considered to be revolutionary, along with a handful of earlier titles, including Sega Genesis ports of Atari's arcade driving game, ''Hard Drivin'', and their helicopter shooter, ''Steel Talons''. Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly. The game took the #115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.
   
==='''''Legacy'''''===
+
=='''''Legacy'''''==
This game, while starting it all, is often ignored and not usually considered part of the canonical universe. In an early interview, Shigeru Miyamoto apparently considered ''[[Star Fox 64]]'' to be a remake or a series reboot. The recap present in the ''[[Star Fox: Assault]]'' instruction manual also ignores the original game and begins the series at ''Star Fox 64''. However, the official ''Star Fox Adventures'' Japanese site stated that the events of the SNES and N64 games are two sides of the same coin, implying that they could directly co-exist within the same timeline. In addition, the prologue for ''Star Fox 64'' mentioned that Andross had "once again invaded the Lylat System" and that the new Star Fox Team led by Fox McCloud had been hired to save Corneria and free the Lylat System "once again," implying that the events of the SNES game happened (as the prologue's only other mention of a conflict with Andross was the one where James McCloud's Star Fox Team was betrayed to Andross by Pigma). In spite of the confusion, both games are still referenced in the ''Smash Bros.'' series, even comparing the two forms of Andross and suggesting that the SNES incarnation was not the real Andross. In ''WarioWare: Smooth Moves'', one of the [[Star Fox (WarioWare: Smooth Moves)|boss microgames]] is a brief reenactment of a stage from the original game, culminating in a final battle against the Famicom ROB. Concept art for General Pepper in ''Star Fox: Assault'' also included an artwork of Pepper wearing sunglasses just like his appearance in the SNES ''Star Fox'' game. One of the stills from the prologue to the questionably-canon ''Star Fox: Command'' also had the Star Fox team's designs strongly resembling their appearance in the SNES ''Star Fox'' game, but the still itself even invoked a similar appearance to the Nintendo Power advertisement for the game. As of such, it is unknown as whether the game is canon or not.
+
This game, while starting it all, is often ignored and not usually considered part of the canonical universe. In an early interview, Shigeru Miyamoto apparently considered ''[[Star Fox 64]]'' to be a remake or a series reboot. The recap present in the ''[[Star Fox: Assault]]'' instruction manual also ignores the original game and begins the series at ''Star Fox 64''. However, the official ''Star Fox Adventures'' Japanese site stated that the events of the SNES and N64 games are two sides of the same coin, implying that they could directly co-exist within the same timeline. In addition, the prologue for ''Star Fox 64'' mentioned that Andross had "once again invaded the Lylat System" and that the new Star Fox Team led by Fox McCloud had been hired to save Corneria and free the Lylat System "once again," implying that the events of the SNES game happened (as the prologue's only other mention of a conflict with Andross was the one where James McCloud's Star Fox Team was betrayed to Andross by Pigma).
  +
  +
However, Wolf O'Donnell's trophy in the fourth ''Super Smash Bros.'' title tells that he served in Andross's army before the ape's exile, tangling in battle after battle with the Star Fox team. The implied conflicts alludes to the intro of ''Star Fox 64'' when it references that Andross has ''again'' invaded the Lylat System and Star Fox need to free Corneria and the Lylat System ''once again'', eliminating the possibility of ''Star Fox 64'' being a direct sequel.
  +
  +
In spite of the confusion, both games are still referenced in the ''Smash Bros.'' series, even comparing the two forms of Andross and suggesting that the SNES incarnation was not the real Andross. In ''WarioWare: Smooth Moves'', one of the [[Star Fox (WarioWare: Smooth Moves)|boss microgames]] is a brief reenactment of a stage from the original game, culminating in a final battle against the Famicom R.O.B. Concept art for General Pepper in ''Star Fox: Assault'' also included an artwork of Pepper wearing sunglasses just like his appearance in the SNES ''Star Fox'' game. One of the stills from the prologue to the questionably-canon ''[[Star Fox Command]]'' also had the Star Fox team's designs strongly resembling their appearance in the SNES ''Star Fox'' game, but the still itself even invoked a similar appearance to the Nintendo Power advertisement for the game. As of such, it is unknown as whether the game is canon or not.
   
 
=='''Comic Adaptation '''==
 
=='''Comic Adaptation '''==
 
{{main|Star Fox (Nintendo Power comic)}}
 
{{main|Star Fox (Nintendo Power comic)}}
   
In 1993, [[Nintendo Power]] released a comic book series, in which each issue tells it's own version of the Star Fox series, based on the continuity at the time.
+
In 1993, [[Nintendo Power]] released a comic book series, in which each issue tells its own version of the Star Fox series, based on the continuity at the time.
  +
 
=='''Sequels'''==
  +
A planned sequel, ''[[Star Fox 2]]'', was planned and in fact completed but never released to the public. ROMs of the game in its prototype form have been leaked to the internet, though, and several of the concepts in the sequel made it into ''[[Star Fox 64]]''. Some of these include All-range mode and the rival [[Star Wolf]] team. A good amount of leftovers from the project were used in [[Star Fox Command]].
  +
 
=='''Gallery'''==
 
=='''Gallery'''==
 
{{main|Star Fox (game)/Gallery}}
 
{{main|Star Fox (game)/Gallery}}
  +
 
=='''Trivia'''==
 
=='''Trivia'''==
 
*At the End Credits, a Boss Roll call plays, which names most boss characters, filling details on each one's Height, Width, Depth and arnaments.
 
*At the End Credits, a Boss Roll call plays, which names most boss characters, filling details on each one's Height, Width, Depth and arnaments.
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=='''References'''==
 
=='''References'''==
  +
*Star Fox 1993; Instruction Booklet
 
*http://en.wikipedia.org/wiki/Star_Fox_(video_game)
 
*http://en.wikipedia.org/wiki/Star_Fox_(video_game)
 
*''Star Fox'' (End Credits)
 
*''Star Fox'' (End Credits)

Revision as of 01:53, 16 August 2015

This article is about the first game of the Star Fox series. For other uses, see here.


Star Fox (known in the PAL region as Starwing) is the original video game made for the Super Nintendo Entertainment System. The game introduces Fox McCloud and the Star Fox team on a mission to save the Lylat System from the evil clutches of Andross. The game was originally intended to have a direct sequel, Star Fox 2; however, it went unreleased due to the looming Nintendo 64, and it was decided that the next title would be more akin to a series reboot rather than a true sequel.

Gameplay

The objective of the game is to start at Corneria and then go through one route (Route 1 for beginners, Route 2 for more skilled players and Route 3 for seasoned veterans of the game) and to eventually reach the planet Venom where Andross has holed himself up at. Along each route, there are sx levels apiece, all different.

Not counting the Black Hole or Dimension levels, there are three route orders in the game. In the easy path: The Star Fox team then head to the Asteroid Belt where they destroy the Rock Crusher, attack the Andross Space Armada and destroy the flagship's Atomic Base, and destroy the Dancing Insector of the Battle Base Meteor. In the medium route, they go to Sector X and destroy the Rock Crusher, recapture the weather control base and destroy the corrupted Professor Hanger at Titania, and save the "undersea" lifeforms of Sector Y by eliminating the Plasma Hydra. On the hard route, they'll destroy the Blade Barrier of the Asteroid Field, destroy Andross's mutated Monarch Dodora at Fortuna, take out the Atomic Base II at Sector Z, and finally destroy the Spinning Core at Macbeth and stop the Venomian Army from building a base. This deviates the game from the normal space/flight sim mold in which the difficulty level is set by the player at an options screen, as each route corresponds to a difficulty level. This increases the game's replay value significantly by offering the chance to see and experience a new level on the higher difficulty routes instead of merely experiencing the same levels with more enemies, lower health, less time, etc.

Controls

There are four control configurations to choose from, the default being Type A.

Type D-Pad (Left, Right) D-Pad (Up, Down) Start Select L R A B X Y
Type ALeft and RightDive and ClimbPauseSwitch ViewpointsRoll LeftRoll RightFire a Nova BombRetro-rocketSpeed BoostLaser Blaster
Type BLeft and RightDive and ClimbPauseSwitch ViewpointsRoll LeftRoll RightLaser BlasterRetro-rocketSpeed BoostRetro-rocket
Type CLeft and RightClimb and DivePauseSwitch ViewpointsRoll LeftRoll RightFire a Nova BombRetro-rocketSpeed BoostLaser Blaster
Type DLeft and RightClimb and DivePauseSwitch ViewpointsRoll LeftRoll RightFire a Nova BombLaser BlasterSpeed BoostRetro-Rocket

Items

SF-Supply Ring
  • Supply ring: After you fly through this ring, it will become your starting point if your ship is destroyed before you finish the stage. Flying through this ring will also restore most of your shield energy.[Image:SF-Supply Ring.jpg|thumb|right]]
  • Small Energy Supply: This small ring will appear after you have destroyed certain enemies or missiles. When you fly through it, some of your shield energy will be replenished.
    294695-energy ring super
  • Power Shield:When you obtain this item, you will be impervious to the next several enemy attacks.
  • Twin Blaster:This will upgrade the Arwing's Laser Blasters to Twin Blaster Type A. If Type A is already enabled, it will upgrade them to Type B.
  • Wing gyro:If a wing is damaged, this will repair one broken wing.
  • Smart Bomb: This will equip the Arwing with an extra Nova Bomb, up to a maximum of five.
  • Extra Ship: The player must shoot the three objects to make an arwing appear in the middle. The player must then fly through the ship in order to gain a 1-Up.

Development

The game was released in the spring of 1993 for the Super Nintendo Entertainment System and quickly became a phenomenon. Before it was even released, preorders exceeded 1.7 million copies. In order to keep up with the preorder demand Nintendo shipped a million game cartridges on the game's opening weekend, some dropped by parachute to stores such as Sears.

To promote the game, Nintendo created Star Fox themed kiosks which loosely resembled an Arwing and sent them to Sears stores. A TV with a VCR stood next to the kiosk, and if one sat in a chair inside the kiosk then it would rumble in response to the actions on-screen. Another game promotion was the Super Star Fox Weekends competition, in which specially rigged Star Fox game cartridges set to time themselves for four minutes were played. The objective of the competition was to get the highest score by shooting down the most enemies within the time limit. Prizes included a free trip to one of 4 locations around the globe, along with flight pins, flights jackets and other assorted winnings.

Reception

Star Fox Poster - Small

Star Fox teaser poster from Nintendo Power volume 45

At the time of the game's release, the use of filled, three-dimensional polygons in a console game was considered to be revolutionary, along with a handful of earlier titles, including Sega Genesis ports of Atari's arcade driving game, Hard Drivin, and their helicopter shooter, Steel Talons. Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly. The game took the #115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.

Legacy

This game, while starting it all, is often ignored and not usually considered part of the canonical universe. In an early interview, Shigeru Miyamoto apparently considered Star Fox 64 to be a remake or a series reboot. The recap present in the Star Fox: Assault instruction manual also ignores the original game and begins the series at Star Fox 64. However, the official Star Fox Adventures Japanese site stated that the events of the SNES and N64 games are two sides of the same coin, implying that they could directly co-exist within the same timeline. In addition, the prologue for Star Fox 64 mentioned that Andross had "once again invaded the Lylat System" and that the new Star Fox Team led by Fox McCloud had been hired to save Corneria and free the Lylat System "once again," implying that the events of the SNES game happened (as the prologue's only other mention of a conflict with Andross was the one where James McCloud's Star Fox Team was betrayed to Andross by Pigma).

However, Wolf O'Donnell's trophy in the fourth Super Smash Bros. title tells that he served in Andross's army before the ape's exile, tangling in battle after battle with the Star Fox team. The implied conflicts alludes to the intro of Star Fox 64 when it references that Andross has again invaded the Lylat System and Star Fox need to free Corneria and the Lylat System once again, eliminating the possibility of Star Fox 64 being a direct sequel.

In spite of the confusion, both games are still referenced in the Smash Bros. series, even comparing the two forms of Andross and suggesting that the SNES incarnation was not the real Andross. In WarioWare: Smooth Moves, one of the boss microgames is a brief reenactment of a stage from the original game, culminating in a final battle against the Famicom R.O.B. Concept art for General Pepper in Star Fox: Assault also included an artwork of Pepper wearing sunglasses just like his appearance in the SNES Star Fox game. One of the stills from the prologue to the questionably-canon Star Fox Command also had the Star Fox team's designs strongly resembling their appearance in the SNES Star Fox game, but the still itself even invoked a similar appearance to the Nintendo Power advertisement for the game. As of such, it is unknown as whether the game is canon or not.

Comic Adaptation 

In 1993, Nintendo Power released a comic book series, in which each issue tells its own version of the Star Fox series, based on the continuity at the time.

Sequels

A planned sequel, Star Fox 2, was planned and in fact completed but never released to the public. ROMs of the game in its prototype form have been leaked to the internet, though, and several of the concepts in the sequel made it into Star Fox 64. Some of these include All-range mode and the rival Star Wolf team. A good amount of leftovers from the project were used in Star Fox Command.

Gallery

Trivia

  • At the End Credits, a Boss Roll call plays, which names most boss characters, filling details on each one's Height, Width, Depth and arnaments.
  • The Star Fox Adventures prequel manga, Farewell, Beloved Falco, does show elements of the original game - a simulation game resembling the SNES video game is a popular pastime of younger members of the Star Fox team, and the Andross AI interface had its design borrowed from the SNES game's human face.
    • In addition, the design of the character of Shears is based on the design of the unnamed character (presumably General Pepper) in the unreleased sequel

References