Arwingpedia
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{{title|''Star Fox''}}
 
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|tab1 = General
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|tab2 = Plot
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|tab3 = Missions|minwidth = 6|tab4 = Gallery|tab5= Videos|tab6= Script}}
 
:''This article is about the first game of the [[Star Fox series]]. For other uses, see [[Star Fox (disambiguation)|here]].''
 
:''This article is about the first game of the [[Star Fox series]]. For other uses, see [[Star Fox (disambiguation)|here]].''
 
 
{{Game infobox
 
{{Game infobox
  +
|title color = Nero
 
|name = Star Fox
 
|name = Star Fox
 
|image = [[Image:Star Fox cover.jpg|250px]]
 
|image = [[Image:Star Fox cover.jpg|250px]]
 
|developer = [[Nintendo]]<br>[[Argonaut Software]]
 
|developer = [[Nintendo]]<br>[[Argonaut Software]]
 
|publisher = [[Nintendo]]
 
|publisher = [[Nintendo]]
|release = Japan: February 21, 1993<br>North America: March 23, 1993<br>Europe: June 3, 1993
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|release = <sup>JP</sup> February 21, 1993<br><sup>NA</sup> March 23, 1993<br><sup>EU</sup> June 3, 1993
 
|genre = 3D Shooter
 
|genre = 3D Shooter
 
|mode = Single Player
 
|mode = Single Player
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|followed by = [[Star Fox 64]]}}
 
|followed by = [[Star Fox 64]]}}
   
'''''Star Fox''''' (known in the PAL region as '''''Starwing''''') is the original video game made for the [[Super Nintendo Entertainment System]]. The game introduces [[Fox McCloud]] and the [[Star Fox (team)|Star Fox]] team on a mission to save the [[Lylat System]] from the evil clutches of Andross. The game was originally intended to have a direct sequel, ''[[Star Fox 2]]''; however, it went unreleased due to the looming [[Nintendo 64]], and it was decided that the next title would be more akin to a series reboot rather than a true sequel.
+
'''''Star Fox''''' (known in the PAL region as '''''Starwing''''') is the original video game made for the [[Super Nintendo Entertainment System]]. The game introduces [[Fox McCloud]] and the [[Star Fox (team)|Star Fox]] team on a mission to save the [[Lylat System]] from the evil clutches of Andross. The game was originally intended to have a direct sequel, ''[[Star Fox 2]]'', which would have introduced the concept of [[Walker]]s, [[All-Range Mode]], and the rival [[Star Wolf]] team; however, it went unreleased due to the looming [[Nintendo 64]], and it was decided that the next title would be more akin to a series reboot rather than a true sequel.
   
 
=='''Gameplay'''==
  +
The objective of the game is to go through one route (Level 1 for beginners, Level 2 for more skilled players and Level 3 for seasoned veterans of the game) that begins at [[Corneria]] and eventually reaches [[Venom]], the planet where [[Andross]] has holed himself up. Along each route, there are six stages apiece, all different.
   
 
Not counting the [[Black Hole]] or [[Out of This Dimension]], there are three route orders in the game. All paths begin at [[Corneria]], where the player faces either the [[Attack Carrier]] on the easier routes or the [[Destructor]] on the hardest route. In the easy path: [[Star Fox (team)|Star Fox]] then heads to the [[Meteo|Asteroid Belt]] where they destroy the [[Rock Crusher]], attack the [[Space Armada|Andross Space Armada]] and destroy the flagship's [[Atomic Base]], destroy the [[Dancing Insector]] of the [[Meteor|Battle Base Meteor]], and fight [[Phantron]] at [[Venom]]. In the medium route, they go to [[Sector X]] and destroy the [[Rock Crusher]], recapture the weather control base and destroy the corrupted [[Professor Hanger]] at [[Titania]], save the "undersea" lifeforms of [[Sector Y]] by eliminating the [[Plasma Hydra]], tangle with the [[Metal Smasher]] at [[Venom]] airspace, and race the [[Galactic Rider]] at the base. On the hard route, they'll destroy the [[Blade Barrier]] of the [[Meteo|Asteroid Belt]], destroy Andross's mutated [[Monarch Dodora]] at [[Fortuna]], take out the [[Atomic Base|Atomic Base II]] at [[Sector Z]], destroy the [[Spinning Core]] at [[Macbeth]] to stop the construction of a base, and defeat the [[Great Commander]] of [[Venom]]. All routes end with the final boss, "[[Andross]]..."
  +
This deviates the game from the normal space/flight sim mold in which the difficulty level is set by the player at an options screen, as each route corresponds to a difficulty level. This increases the game's replay value significantly by offering the chance to see and experience new areas on the higher difficulty routes instead of merely experiencing the same stages with more enemies, lower health, less time, etc.
   
 
=='''Plot Synopsis'''==
 
The evil Andross has invaded the Lylat system and has taken over all planets in it. It is up to the Star Fox team to thwart him and his henchmen. When they get to Venom, no matter what route, they must destroy Andross's "true form" for victory.
 
 
=='''Plot'''==
 
Dr. Andross has been planning his revenge for years. Biding his time on Venom, the planet he was exiled to, he has formed a massive army from the planets lizard-like natives as well as lizard criminals exiled there. Finally with all the weapons he can muster, he has operated a Blitzkreig-like warfare, capturing nearly every planet. Now all that is left is Corneria. But General Pepper of the Cornerian Army has hired the mercenary squadron that's known as the Star Fox Team. The team consisting of Fox McCloud, Peppy Hare, Falco Lombardi, and Slippy Toad are ordered by General Pepper to save the Lylat System. They are first deployed on Corneria with advanced prototype combat ships known as Arwings. The team battles through the Venomian Army and Fox destroy its [[Attack Carrier]] (though if the third route is selected, Falco will destroy it instead and Fox will take on the [[Destructor]]).
 
 
 
 
 
If they stumble upon the [[Black Hole]] in the middle of the easy route, General Pepper will state that this area is where [[James McCloud|Fox's father]] was last seen before he went missing; fortunately, it turns out to be a warp zone consisting of three looping rings that transport the team to another location. In a dark turn of the hard route, Fox might also be teleported to a location known as [[Out of this Dimension!]] In this outcome, Fox's last transmission he ever received from Pepper was a plea of desperation since he disappeared. Fox's only choice is to fight the odd papier-mâché creatures there. After destroying the random Slot Machine boss, the level does not end and a variant of the game credits will roll up. Fox can shoot the letters of THE END, but they will reassemble and enemy fighters will mess up the letters again. This is literally the end for Fox McCloud - he will inevitably be killed due to the infinitely-spawning enemies, no supply rings and no escape. The game will thus always end at a game over if this level is accessed.
 
 
Not counting the Black Hole or Dimension levels, there are three route orders in the game. In the easy path: The Star Fox team then head to the Asteroid Belt where they destroy the Rock Crusher, attack the Andross Space Armada and destroy the flagship's Atomic Base, and destroy the Dancing Insector of the Battle Base Meteor. In the medium route, they go to Sector X and destroy the Rock Crusher, recapture the weather control base and destroy the corrupted Professor Hanger at Titania, and save the "undersea" lifeforms of Sector Y by eliminating the Plasma Hydra. On the hard route, they'll destroy the Blade Barrier of the Asteroid Field, destroy Andross's mutated Monarch Dodora at Fortuna, take out the Atomic Base II at Sector Z, and finally destroy the [[Spinning Core]] at [[Macbeth]] and stop the Venomian Army from building a base.
 
 
At the end of each line of victories, Venom will be the last place to visit. Depending on the selected path, they will enter a different side of the planet. This begins at the airspace and the team will take it to ground level. The resilient Phantron is the boss of the easy path, the Metal Smasher and its Galactic Rider escape pod is the medium route's boss, and the Great Commander is the final line of defense for the hard route.
 
 
Finally, Andross is left. Fox goes down to fight. Andross taunts Fox continuously until Fox enters his warped room. This incarnation of Andross was an inorganic computer cube transmitting Andross' face on each side surrounded by metallic polygonal plates forming an outer layer; in the easy and medium paths the face resembled a human, but Andross takes a more demonic appearance on the hard path. Fox destroyed this form's shell through its vulnerable glowing eyes. Fox destroyed the Andross computer and flew out of the self-destructing base. Fox then received a message from General Pepper congratulating them, and the surviving Star Fox team flew back to Corneria.
 
 
=='''Gameplay'''==
 
 
==='''''Controls'''''===
 
==='''''Controls'''''===
 
There are four control configurations to choose from, the default being Type A.
 
There are four control configurations to choose from, the default being Type A.
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</td><td>'''X'''
 
</td><td>'''X'''
 
</td><td>'''Y'''
 
</td><td>'''Y'''
</td></tr><tr><td>Type A</td><td>Left and Right</td><td>Dive and Climb</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Fire a Nova Bomb</td><td>Retro-rocket</td><td>Speed Boost</td><td>Laser Blaster</td></tr><tr><td>Type B</td><td>Left and Right</td><td>Dive and Climb</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Laser Blaster</td><td>Retro-rocket</td><td>Speed Boost</td><td>Retro-rocket</td></tr><tr><td>Type C</td><td>Left and Right</td><td>Climb and Dive</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Fire a Nova Bomb</td><td>Retro-rocket</td><td>Speed Boost</td><td>Laser Blaster</td></tr><tr><td>Type D</td><td>Left and Right</td><td>Climb and Dive</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Fire a Nova Bomb</td><td>Laser Blaster</td><td>Speed Boost</td><td>Retro-Rocket</td></tr></table>
+
</td></tr><tr><td>Type A</td><td>Left and Right</td><td>Dive and Climb</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Fire a Smart Bomb</td><td>Retro-rocket</td><td>Speed Boost</td><td>Laser Blaster</td></tr><tr><td>Type B</td><td>Left and Right</td><td>Dive and Climb</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Laser Blaster</td><td>Retro-rocket</td><td>Speed Boost</td><td>Retro-rocket</td></tr><tr><td>Type C</td><td>Left and Right</td><td>Climb and Dive</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Fire a Smart Bomb</td><td>Retro-rocket</td><td>Speed Boost</td><td>Laser Blaster</td></tr><tr><td>Type D</td><td>Left and Right</td><td>Climb and Dive</td><td>Pause</td><td>Switch Viewpoints</td><td>Roll Left</td><td>Roll Right</td><td>Fire a Smart Bomb</td><td>Laser Blaster</td><td>Speed Boost</td><td>Retro-Rocket</td></tr></table>
   
 
===Items===
 
===Items===
  +
[[Image:SF-Supply Ring.jpg|thumb|right]]
 
*'''[[Supply ring]]''': After you fly through this ring, it will become your starting point if your ship is destroyed before you finish the stage. Flying through this ring will also restore most of your shield energy.[Image:SF-Supply Ring.jpg|thumb|right]]
 
*'''Small Energy Supply''': This small ring will appear after you have destroyed certain enemies or missiles. When you fly through it, some of your shield energy will be replenished.[[Image:294695-energy ring super.png|thumb|right]]
 
*'''Power Shield''':When you obtain this item, you will be impervious to the next several enemy attacks.
 
*'''[[Laser#Twin Blaster|Twin Blaster]]''':This will upgrade the [[Arwing]]'s Laser Blasters to Twin Blaster Type A. If Type A is already enabled, it will upgrade them to Type B.
 
*'''[[Wing gyro]]''':If a wing is damaged, this will repair one broken wing.
 
*'''[[Smart Bomb]]''': This will equip the Arwing with an extra Smart Bomb, up to a maximum of five.
 
*'''[[1-Up|Extra Ship]]''': The player must shoot the three objects to make an arwing appear in the middle. The player must then fly through the ship in order to gain a 1-Up.
   
 
=='''Development'''==
<table><tr><td>'''[[Supply ring]]'''
 
  +
The game was released in the spring of 1993 for the Super Nintendo Entertainment System and quickly became a phenomenon. Before it was even released, preorders exceeded 1.7 million copies. In order to keep up with the preorder demand Nintendo shipped a million game cartridges on the game's opening weekend, some dropped by parachute to stores such as Sears.
</td><td>After you fly through this ring, it will become your starting point if your ship is destroyed before you finish the stage. Flying through this ring will also restore most of your shield energy.</td><td>[[Image:SF-Supply Ring.jpg|100px]]</td></tr><tr><td>'''Small Energy Supply'''
 
</td><td>This small ring will appear after you have destroyed certain enemies or missiles. When you fly through it, some of your shield energy will be replenished.</td><td>[[Image:294695-energy ring super.png|100px]]</td></tr><tr><td>'''Power Shield'''
 
</td><td>When you obtain this item, you will be impervious to the next several enemy attacks.</td><td> </td></tr><tr><td>'''Twin Blaster'''
 
</td><td>This will upgrade the Arwing's Laser Blasters to Twin Blaster Type A. If Type A is already enabled, it will upgrade them to Type B.</td><td> </td></tr><tr><td>'''[[Wing gyro]]'''
 
</td><td>If a wing is damaged, this will repair one broken wing.</td><td> </td></tr><tr><td>'''[[Smart Bomb]]'''
 
</td><td>This will equip the Arwing with an extra Nova Bomb, up to a maximum of five.</td><td> </td></tr><tr><td>'''[[1-Up|Extra Ship]]'''
 
</td><td>The player must shoot the three objects to make an arwing appear in the middle. The player must then fly through the ship in order to gain a 1-Up.</td><td> </td></tr></table>
 
   
  +
To promote the game, Nintendo created ''Star Fox''-themed kiosks which loosely resembled an Arwing and sent them to Sears stores. A TV with a VCR stood next to the kiosk, and if one sat in a chair inside the kiosk then it would rumble in response to the actions on-screen. Another game promotion was the Super Star Fox Weekends competition, in which specially rigged ''Star Fox'' game cartridges set to time themselves for four minutes were played. The objective of the competition was to get the highest score by shooting down the most enemies within the time limit. Prizes included a free trip to one of 4 locations around the globe, along with flight pins, flights jackets and other assorted winnings.
=='''Objective'''==
 
The goal for every mission is to destroy the enemy leader that waits at the end of the stage. The Arwing is taken on a direct path to the main boss of each area, keeping the player locked in a fixed path and forcing them to navigate through a series of obstacles and enemies. If the player ventures too far towards the edge of the flight path, arrows will guide them back to the main course.
 
 
====Levels====
 
[[Image:Lylat-SNES.jpg|thumb|right|250px|The map of the [[Lylat system]].]]
 
*Level 1
 
**Corneria
 
**Asteroid
 
**Space Armada
 
**Meteor
 
**Venom (airspace)
 
**Venom (surface)
 
*Level 2
 
**Corneria
 
**Sector X
 
**Titania
 
**Sector Y
 
**Venom (airspace)
 
**Venom (highway)
 
*Level 3
 
**Corneria
 
**Asteroid
 
**Fortuna
 
**Sector Z
 
**Macbeth
 
**Venom (airspace)
 
**Venom (surface)
 
*Secret Stages
 
**[[List of Star Fox planets#Black Hole|Black Hole]]
 
**[[Out of This Dimension]]
 
   
 
=='''Reception'''==
 
=='''Reception'''==
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At the time of the game's release, the use of filled, three-dimensional polygons in a console game was considered to be revolutionary, along with a handful of earlier titles, including Sega Genesis ports of Atari's arcade driving game, ''Hard Drivin'', and their helicopter shooter, ''Steel Talons''. Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly. The game took the #115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.
 
At the time of the game's release, the use of filled, three-dimensional polygons in a console game was considered to be revolutionary, along with a handful of earlier titles, including Sega Genesis ports of Atari's arcade driving game, ''Hard Drivin'', and their helicopter shooter, ''Steel Talons''. Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly. The game took the #115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.
   
==='''''Legacy'''''===
+
=='''Legacy'''==
  +
While the start of the series, this game often became overlooked when its official successor, ''[[Star Fox 64]]'', was released after the silent cancellation of the virtually-finished ''[[Star Fox 2]]''. The storyline of the game is extremely similar, essentially following its basic outline except with expanded backstories and character relationships that were presumeably meant to take advantage of the voice acting. There are also no explicit references to any previous mission, except for the prologue twice vaguely using the phrase "once again" when mentioning both Andross' invasion of the Lylat System and Fox McCloud's Star Fox team arriving to save Corneria and free the Lylat System. In an interview that was translated and published in its English-language strategy guide, Shigeru Miyamoto apparently considered ''[[Star Fox 64]]'' to be a "remake", although this is prior to popularization of the term "reboot". The Japanese website for ''[[Star Fox Adventures]]'' states that the events of the SNES and N64 games are actually two sides of the [[Star_Fox_(game)/Plot|same]] [[Star_Fox_64/Plot|coin]], implying their parallel co-existence in the timeline. ''[[Star Fox Zero]]'' is yet another, more detailed account of the war against Andross.
This game, while starting it all, is often ignored and not usually considered part of the canonical universe. In an early interview, Shigeru Miyamoto apparently considered ''[[Star Fox 64]]'' to be a remake or a series reboot. The recap present in the ''[[Star Fox: Assault]]'' instruction manual also ignores the original game and begins the series at ''Star Fox 64''. However, the official ''Star Fox Adventures'' Japanese site stated that the events of the SNES and N64 games are two sides of the same coin, implying that they could directly co-exist within the same timeline. In addition, the prologue for ''Star Fox 64'' mentioned that Andross had "once again invaded the Lylat System" and that the new Star Fox Team led by Fox McCloud had been hired to save Corneria and free the Lylat System "once again," implying that the events of the SNES game happened (as the prologue's only other mention of a conflict with Andross was the one where James McCloud's Star Fox Team was betrayed to Andross by Pigma). In spite of the confusion, both games are still referenced in the ''Smash Bros.'' series, even comparing the two forms of Andross and suggesting that the SNES incarnation was not the real Andross. In ''WarioWare: Smooth Moves'', one of the [[Star Fox (WarioWare: Smooth Moves)|boss microgames]] is a brief reenactment of a stage from the original game, culminating in a final battle against the Famicom ROB. Concept art for General Pepper in ''Star Fox: Assault'' also included an artwork of Pepper wearing sunglasses just like his appearance in the SNES ''Star Fox'' game. One of the stills from the prologue to the questionably-canon ''Star Fox: Command'' also had the Star Fox team's designs strongly resembling their appearance in the SNES ''Star Fox'' game, but the still itself even invoked a similar appearance to the Nintendo Power advertisement for the game. As of such, it is unknown as whether the game is canon or not.
 
  +
  +
=='''References in later games'''==
  +
*In ''Star Fox 64'', the [[Attack Carrier]] is the only boss to be directly reused from the first game (Andross himself being mostly revamped for his fight). The Arwing gameplay (as well as the main characters and plot) is also a more in-depth version of what is presented in the original game, and many locations are revisited and at times reinterpreted.
  +
*In the ''Smash Bros.'' series, Star Fox descriptions properly list certain elements as originating from the original game. In ''Super Smash Bros. Melee'' particularly, Andross has a trophy of his SNES and N64 first forms; the text even compares the two and suggests that the SNES incarnation was not the real Andross. This "fake" Andross would become an Assist Trophy in subsequent entries, which would also include more remixed music from the original game besides the Venom track.
  +
* In ''[[Star Fox Adventures]]'', the name "Dinosaur Planet" was ([[Dinosaur Planet (game)|inadvertently]]) borrowed from the original manual. This caused some confusion at the time of the location's true identity, but it is later revealed to refer to a [[Sauria|separate planet]] that was not in the original game. The accompanying [[Star Fox: Farewell, Beloved Falco|prequel manga]] also shows Fox and Slippy playing what appears to be a variant of the SNES game as a training simulation or in-universe pastime, and the computer interface contains images of Andross' SNES manifestation as his consciousness awakens.
  +
*In ''[[Star Fox Assault]]'' (whose manual otherwise skips the original game when listing the series chronology), [[Fortuna]] reappears and is the only SNES-exclusive area to return later in the series so far. Concept art of General Pepper shows that he was also intended to wear shades to resemble his more youthful SNES design, but this was removed in favor of his baggy, tired-looking eyes.
  +
*In ''[[Star Fox Command]]'', one of the intro's stills show the Star Fox team's designs and pose reflecting the original Japanese box art and Nintendo Power advertisement. [[Monarch Dodora]] also reappears as an optional encounter.
  +
*In ''WarioWare: Smooth Moves'', one of the [[Star Fox (WarioWare: Smooth Moves)|boss microgames]] is a brief reenactment of a stage from the original game, culminating in a final battle against the Famicom R.O.B.
  +
*In ''[[Star Fox 64 3D]]'', the name and title of each boss are displayed on the screen upon engagement. This matches the formatting of the boss titles in the SNES game's manual.
  +
*In ''Super Mario Maker'', the Star Fox member costumes come with sound effects from the original game, including General Pepper's "Good Luck" and the initial victory theme.
   
 
=='''Comic Adaptation '''==
 
=='''Comic Adaptation '''==
 
{{main|Star Fox (Nintendo Power comic)}}
 
{{main|Star Fox (Nintendo Power comic)}}
   
In 1993, [[Nintendo Power]] released a comic book series, in which each issue tells it's own version of the Star Fox series, based on the continuity at the time.
+
In 1993, [[Nintendo Power]] released an eleven-issue comic book series, telling its own version of the ''Star Fox'' game.
  +
 
=='''Gallery'''==
 
=='''Gallery'''==
 
{{main|Star Fox (game)/Gallery}}
 
{{main|Star Fox (game)/Gallery}}
  +
 
=='''Trivia'''==
 
=='''Trivia'''==
*At the End Credits, a Boss Roll call plays, which names most boss characters, filling details on each one's Height, Width, Depth and arnaments.
+
*At the end credits, a boss roll call plays, which names the fought boss characters and fills technical details such as hight, width, depth and arnaments.
*The ''[[Star Fox Adventures]]'' prequel manga, ''Farewell, Beloved Falco'', does show elements of the original game - a simulation game resembling the SNES video game is a popular pastime of younger members of the Star Fox team, and the Andross AI interface had its design borrowed from the SNES game's human face.
 
**In addition, the design of the character of [[Captain Shears|Shears]] is based on the design of the unnamed character (presumably General Pepper) in the [[Star Fox 2|unreleased sequel]]. 
 
   
 
=='''References'''==
 
=='''References'''==
 
*Star Fox (In-Game)
  +
*Star Fox 1993; Instruction Booklet
 
*http://en.wikipedia.org/wiki/Star_Fox_(video_game)
 
*http://en.wikipedia.org/wiki/Star_Fox_(video_game)
*''Star Fox'' (End Credits)
 
*''[[Star Fox: Farewell, Beloved Falco]]''
 
   
 
{{Game series}}
 
{{Game series}}
 
{{Star Fox (game)}}
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Non-Canon]]
 
[[Category:Non-Canon]]

Revision as of 07:09, 29 April 2016

This article is about the first game of the Star Fox series. For other uses, see here.


Star Fox (known in the PAL region as Starwing) is the original video game made for the Super Nintendo Entertainment System. The game introduces Fox McCloud and the Star Fox team on a mission to save the Lylat System from the evil clutches of Andross. The game was originally intended to have a direct sequel, Star Fox 2, which would have introduced the concept of Walkers, All-Range Mode, and the rival Star Wolf team; however, it went unreleased due to the looming Nintendo 64, and it was decided that the next title would be more akin to a series reboot rather than a true sequel.

Gameplay

The objective of the game is to go through one route (Level 1 for beginners, Level 2 for more skilled players and Level 3 for seasoned veterans of the game) that begins at Corneria and eventually reaches Venom, the planet where Andross has holed himself up. Along each route, there are six stages apiece, all different.

Not counting the Black Hole or Out of This Dimension, there are three route orders in the game. All paths begin at Corneria, where the player faces either the Attack Carrier on the easier routes or the Destructor on the hardest route. In the easy path: Star Fox then heads to the Asteroid Belt where they destroy the Rock Crusher, attack the Andross Space Armada and destroy the flagship's Atomic Base, destroy the Dancing Insector of the Battle Base Meteor, and fight Phantron at Venom. In the medium route, they go to Sector X and destroy the Rock Crusher, recapture the weather control base and destroy the corrupted Professor Hanger at Titania, save the "undersea" lifeforms of Sector Y by eliminating the Plasma Hydra, tangle with the Metal Smasher at Venom airspace, and race the Galactic Rider at the base. On the hard route, they'll destroy the Blade Barrier of the Asteroid Belt, destroy Andross's mutated Monarch Dodora at Fortuna, take out the Atomic Base II at Sector Z, destroy the Spinning Core at Macbeth to stop the construction of a base, and defeat the Great Commander of Venom. All routes end with the final boss, "Andross..." This deviates the game from the normal space/flight sim mold in which the difficulty level is set by the player at an options screen, as each route corresponds to a difficulty level. This increases the game's replay value significantly by offering the chance to see and experience new areas on the higher difficulty routes instead of merely experiencing the same stages with more enemies, lower health, less time, etc.

Controls

There are four control configurations to choose from, the default being Type A.

Type D-Pad (Left, Right) D-Pad (Up, Down) Start Select L R A B X Y
Type ALeft and RightDive and ClimbPauseSwitch ViewpointsRoll LeftRoll RightFire a Smart BombRetro-rocketSpeed BoostLaser Blaster
Type BLeft and RightDive and ClimbPauseSwitch ViewpointsRoll LeftRoll RightLaser BlasterRetro-rocketSpeed BoostRetro-rocket
Type CLeft and RightClimb and DivePauseSwitch ViewpointsRoll LeftRoll RightFire a Smart BombRetro-rocketSpeed BoostLaser Blaster
Type DLeft and RightClimb and DivePauseSwitch ViewpointsRoll LeftRoll RightFire a Smart BombLaser BlasterSpeed BoostRetro-Rocket

Items

SF-Supply Ring
  • Supply ring: After you fly through this ring, it will become your starting point if your ship is destroyed before you finish the stage. Flying through this ring will also restore most of your shield energy.[Image:SF-Supply Ring.jpg|thumb|right]]
  • Small Energy Supply: This small ring will appear after you have destroyed certain enemies or missiles. When you fly through it, some of your shield energy will be replenished.
    294695-energy ring super
  • Power Shield:When you obtain this item, you will be impervious to the next several enemy attacks.
  • Twin Blaster:This will upgrade the Arwing's Laser Blasters to Twin Blaster Type A. If Type A is already enabled, it will upgrade them to Type B.
  • Wing gyro:If a wing is damaged, this will repair one broken wing.
  • Smart Bomb: This will equip the Arwing with an extra Smart Bomb, up to a maximum of five.
  • Extra Ship: The player must shoot the three objects to make an arwing appear in the middle. The player must then fly through the ship in order to gain a 1-Up.

Development

The game was released in the spring of 1993 for the Super Nintendo Entertainment System and quickly became a phenomenon. Before it was even released, preorders exceeded 1.7 million copies. In order to keep up with the preorder demand Nintendo shipped a million game cartridges on the game's opening weekend, some dropped by parachute to stores such as Sears.

To promote the game, Nintendo created Star Fox-themed kiosks which loosely resembled an Arwing and sent them to Sears stores. A TV with a VCR stood next to the kiosk, and if one sat in a chair inside the kiosk then it would rumble in response to the actions on-screen. Another game promotion was the Super Star Fox Weekends competition, in which specially rigged Star Fox game cartridges set to time themselves for four minutes were played. The objective of the competition was to get the highest score by shooting down the most enemies within the time limit. Prizes included a free trip to one of 4 locations around the globe, along with flight pins, flights jackets and other assorted winnings.

Reception

Star Fox Poster - Small

Star Fox teaser poster from Nintendo Power volume 45

At the time of the game's release, the use of filled, three-dimensional polygons in a console game was considered to be revolutionary, along with a handful of earlier titles, including Sega Genesis ports of Atari's arcade driving game, Hard Drivin, and their helicopter shooter, Steel Talons. Star Fox was awarded Best Shooter of 1993 by Electronic Gaming Monthly. The game took the #115 spot on EGM's "The Greatest 200 Videogames of Their Time", and 82nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there was a set path to travel through each level.

Legacy

While the start of the series, this game often became overlooked when its official successor, Star Fox 64, was released after the silent cancellation of the virtually-finished Star Fox 2. The storyline of the game is extremely similar, essentially following its basic outline except with expanded backstories and character relationships that were presumeably meant to take advantage of the voice acting. There are also no explicit references to any previous mission, except for the prologue twice vaguely using the phrase "once again" when mentioning both Andross' invasion of the Lylat System and Fox McCloud's Star Fox team arriving to save Corneria and free the Lylat System. In an interview that was translated and published in its English-language strategy guide, Shigeru Miyamoto apparently considered Star Fox 64 to be a "remake", although this is prior to popularization of the term "reboot". The Japanese website for Star Fox Adventures states that the events of the SNES and N64 games are actually two sides of the same coin, implying their parallel co-existence in the timeline. Star Fox Zero is yet another, more detailed account of the war against Andross.

References in later games

  • In Star Fox 64, the Attack Carrier is the only boss to be directly reused from the first game (Andross himself being mostly revamped for his fight). The Arwing gameplay (as well as the main characters and plot) is also a more in-depth version of what is presented in the original game, and many locations are revisited and at times reinterpreted.
  • In the Smash Bros. series, Star Fox descriptions properly list certain elements as originating from the original game. In Super Smash Bros. Melee particularly, Andross has a trophy of his SNES and N64 first forms; the text even compares the two and suggests that the SNES incarnation was not the real Andross. This "fake" Andross would become an Assist Trophy in subsequent entries, which would also include more remixed music from the original game besides the Venom track.
  • In Star Fox Adventures, the name "Dinosaur Planet" was (inadvertently) borrowed from the original manual. This caused some confusion at the time of the location's true identity, but it is later revealed to refer to a separate planet that was not in the original game. The accompanying prequel manga also shows Fox and Slippy playing what appears to be a variant of the SNES game as a training simulation or in-universe pastime, and the computer interface contains images of Andross' SNES manifestation as his consciousness awakens.
  • In Star Fox Assault (whose manual otherwise skips the original game when listing the series chronology), Fortuna reappears and is the only SNES-exclusive area to return later in the series so far. Concept art of General Pepper shows that he was also intended to wear shades to resemble his more youthful SNES design, but this was removed in favor of his baggy, tired-looking eyes.
  • In Star Fox Command, one of the intro's stills show the Star Fox team's designs and pose reflecting the original Japanese box art and Nintendo Power advertisement. Monarch Dodora also reappears as an optional encounter.
  • In WarioWare: Smooth Moves, one of the boss microgames is a brief reenactment of a stage from the original game, culminating in a final battle against the Famicom R.O.B.
  • In Star Fox 64 3D, the name and title of each boss are displayed on the screen upon engagement. This matches the formatting of the boss titles in the SNES game's manual.
  • In Super Mario Maker, the Star Fox member costumes come with sound effects from the original game, including General Pepper's "Good Luck" and the initial victory theme.

Comic Adaptation 

In 1993, Nintendo Power released an eleven-issue comic book series, telling its own version of the Star Fox game.

Gallery

Trivia

  • At the end credits, a boss roll call plays, which names the fought boss characters and fills technical details such as hight, width, depth and arnaments.

References