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Star Fox Command

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Star Fox Command
Star Fox Command cover
Production Credits
Developer(s)

Q-Games
Nintendo

Publisher(s)

Nintendo

Distribution
Release Date

August 28, 2006

Genre(s)

3D shooter

Mode(s)

Single player
Multiplayer
Online multiplayer

Rating

ESRB: E10+
: PG

Platform

Nintendo DS

Media

256 Mb cartridge

Chronology
Preceded by

Star Fox: Assault

  

Star Fox Command (スターフォックス コマンド: Sutā Fokkusu Komando) is the fifth game in Nintendo's Star Fox series, published by Nintendo for the Nintendo DS in 2006 and 2007. Released in Japan on August 3, 2006 and in North America on August 28, 2006, it was first announced at the E3 video gaming 2005 conference, under the name Star Fox DSCommand is the first Star Fox game for a handheld, and supports the Nintendo Wi-Fi Connection, making it the first online Star Fox game.The game was generally well-received; it has achieved an average score of 76% from Game Rankings, a reviews aggregate.

Plot (in-game)

Main article: Anglar Blitz
  1. Years ago, a scientist named Dr. Andross became obsessed with controlling the Lylat system. He launched wave after wave of attack fighters from the remote planet of Venom and ordered them to strike Planet Corneria--the heart of the Lylat system.
  2. However, four brave pilots who made up a squadron known as Star Fox finally put an end to the doctor's mad ambitions. Andross himself was defeated by the leader of Star Fox, a brilliant pilot named Fox McCloud.
  3. In the time that followed, Venom became known as a quarantine planet. Due to that reputation--and the frequent patrols carried out by members of the Cornerian military--it has been years since anyone set foot on the planet's surface. But after a period of quiet, Venom struck back with devastating attacks on the Lylat system. Any and all attempts at resistance were brushed aside, and soon all cities came under the grip of this new, terrifying enemy. The occupiers were known as the Anglars, and operated under the control of the Anglar Emperor. Their headquarters were located in the toxic Venom Sea, a vast ocean so inhospitable that it was believed no living thing could survive there.  
  4. The members of Star Fox, the heroic and famous squadron that had come to Lylat's aid in her hour of need, had disbanded. Each pilot was living a new life, and it would prove a difficult task to bring the former team members back together.
  5. Fox McCloud, the team's leader, was wondering the galaxy with his friend ROB, a navigation robot that he inherited after his father's passing. Fox used this time to tie up a few loose ends and also ponder the course his life had taken.
  6. The Cornerian military hero General Pepper fell ill, and could no longer lead as he once did. He recommended that Peppy Hare, Star Fox team member and father figure to Fox, be promoted and given command of all Cornerian forces.
  7. Brash pilot Falco Lombardi lived as a loner. He drifted from job to job, searching for the same thrill he felt as a member of Star Fox. But his existence was mostly an empty one...something that annoyed him more than he would admit.
  8. The technical brains behind the team, and Fox's closest friend, was the good-natured Slippy Toad. Slippy met and fell in love with a girl named Amanda, and decided to leave the world of flying and start a new life with his beloved fiancee.  
  9. Star Wolf, the true rivals of Star Fox, continued to be involved in dirty dealings. Their work soon caught the attention of the Cornerian military, who put a massive bounty on their heads…
  10. And finally, Krystal. The lone female of the group, she had fought beside Fox and fell in love with him--much against her better judgment and professional concern. Her love was returned, however, and the two promised to remain together always. But Fox was quite wary of the danger that haunted pilots in the elite Star Fox squadron, and he eventually forced Krystal to leave the team. Heartbroken and ashamed, she fled from Fox and vanished soon after. No one knows what became of her…
  11. Now, the past has come to haunt them all. Unwilling or unable to face his former team, Fox has chosen to take on the entire Anglar armada by himself. Can he do it? Will the team put aside their differences and reunite? All Lylat waits for the answers...

Gameplay

Gameplay in Star Fox Command is far more rooted to the styles of Star Fox 64 than Star Fox Assult was. The levels start out with a turn-based movement system similar in style to Advance Wars. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from Star Fox 2. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.

The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox. This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the canceled Star Fox 2, the game is completely all-range as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.

The Tactics Map

The Tactics Map displays the entire area over which a mission occurs. Missions are broken up into turns on this map.
—Instruction Booklet, pg 20

Viewing the Tactics Map

Remaining Time

This shows how much time you have while engaging in battle on the Combat Screen.
—Instruction Booklet, pg 20

Turn Capsules

This shows how many turns are available for a mission. Once capsule will vanish at the beginning of each turn.
—Instruction Booklet, pg 20

Remaining Enemy Cores This shows how many Anglar Cores need to be collected before the forces are cleared.

Ally Status

This shows how many bombs and how much shield power each of your allies possesses. You can also see how many missiles the Great Fox is carrying.
—Instruction Booklet, pg 20

Tactics Map

This map shows the position of your ships, enemies, and items. The Great Fox will be shown as (Great Fox Symbol) and allied pilots by character icons.
—Instruction Booklet, pg 20

Single Player Rules

Each turn in Single-player Mode is made up of three phases. It's especially important to remember the particulars of the flight path phase.
—Instruction Booklet, pg 22

About Turns and Phases

Turns proceed in the order shown below. Once all the battles in the combat phase are complete, the turn is finished.
—Instruction Booklet, pg 22

Flight Path Phase

How to Draw a Flight Path

Touch a ship, then slide the stylus in any direction to draw the flight path. The maximum length of the flight path is determined by how much fuel the ship in question possesses. If you wish to change a ship's flight path, simply touch it again and draw a new one. When your ship passes over an allied base, its fuel reserves are replenished, allowing it to cover longer distances. When you've finished drawing all of your flight paths, double-tap the Touch Screen to bring up the turn icon. Touch the icon to proceed to the Movement Phase.
—Instruction Booklet, pg 23

Fuel Gauge

Shown during movement, tho empties as the route grows longer.
—Instruction Booklet, pg 23

Allied Base

Pass through these to replenish your fuel.
—Instruction Booklet, pg 23

Firing Missiles from the Great Fox

To fire a missile, touch the Great Fox and then drag the missile onto an enemy. Missiles are extremely powerful but limited in number, so choose your targets wisely.
—Instruction Booklet, pg 23

Movement Phase

During this phase, all of your fighters move simultaneously along their respective flight paths. Enemies and missiles also move during this phase. Any times collected during the movement phase will become yours. You can access the Pause Menu during the Movement phase by pressing START.
—Instruction Booklet, pg 24

Enemy Fighter

If one of these enemies crosses a ship's flight path, cam bat will occur. The (fighters(s) icon) represents the enemy's force- more red dots mean increased numbers of core enemies.
—Instruction Booklet, pg 24

Enemy Missile

Combat will being is a fighter and a missile come into contact. Note that unlike enemy fighters, missiles will never change course to follow a character's flight path.
—Instruction Booklet, pg 24

Enemy Bases

If a fighter passes over one of these, it will stop and engage the enemy mothership protecting the base.
—Instruction Booklet, pg 24

Combat Phase

If combat is initiated during the movement phase, the top and Touch Screens will switch. The touch screen will then display battle panels for all of the upcoming battles.
—Instruction Booklet, pg 25

Battle Panels

The character engaging in battle is displayed in the upper right-hand corner of the panel. The number of cores needed to win (see p. 18) is in the lower rich-hand corner.
—Instruction Booklet, pg 25
Touch a battle panel to begin that fight. Once one battle is finished, touch another panel to engage in a new one. Continue this pattern until all battles are finished. When panels are stacked on top of each other, you can select only the front panel. When two chargers are displayed on a panel, you can choose which character will fight.
—Instruction Booklet, pg 25

Multiplayer

Star Fox Command supports 6-player local wireless for multiplayer matches via DS Download Play. Up to four players on the Nintendo Wi-Fi Connection are supported. In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed. It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64.

Power-ups

  • Twin laser upgrade: Equips The Player With Twin Lasers
  • Plasma laser upgrade: Equips player with plasma lasers.
  • Time bomb: Gives players a modified smart bomb. When dropped, it leaves a five second countdown visible to others; at its end it explodes.
  • Supply ring: Health.
  • Stealth: Makes players invisible on screen and radar.

Stages

There are five stages available in the game. These stages are randomly selected, and all of them can be found in the single player mode of the game too.

  • City: A city with buildings. The buildings are intangible but cause damage if flown through.
  • Mountains: The mountain stage consists of a green landscape with canyons and rivers.
  • Ocean: A flat arena above water, it can be very easy overseen due to the lack of high objects.
  • Space: As the name implies is this stage located somewhere in space. There are no objects whatsoever here, except some asteroids.
  • Fichina Mountains: Snowy mountains on the planet Fichina.

Character Database

The following information and pictures are taken from the Gallery section of the game where every main character is shown. They are unlocked after they are played with at least once.

Every character is presented with a short description of their person and their own ship that they use throughout the game:

Character Gallery

Reception

Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week. Star Fox Command has received mostly favorable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar gameplay to Star Fox and Star Fox 64. Star Fox Command received IGN DS's August 2006 Game of the Month Award for capturing "the fun and essence of what made the series so significant. Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well." The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive. UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series." Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win any of them.

Endings

As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched.

Star Fox Command has multiple endings, depending on story paths that you choose. The endings range from Fox's son creating a new Star Fox team, to Falco creating one. It is unknown as of yet which ending, if any, is the true ending. It's also implied that Star Fox Command may not even be canon to the series. The upcoming, untitled Wii U game may yet reveal what is the real ending of Star Fox Command or if the game is canon at all.

Gallery

Scr 049

The promotional artwork for the Star Fox Command logo.

Character Dialogue

  • Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat Language" present in Lylat Wars (the PAL region's release of Star Fox 64). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.

Trivia

  • Star Fox Command shares many similarities with the movie Return of the Musketeers. Both are sequels to their respective series, their canonicity is debatable, a villain who should have been dead returns (two in the case of Command) while the major antagonists (Andross and Milady de Winter) are not retconned (aside from a story Peppy tells about Andross), and at the beginning the main characters' teams have disbanded and must find each other again, with one (Krystal and Aramis) temporarily joining forces with a shadier character (although if the player chooses, Krystal could remain with Star Wolf rather than rejoin Star Fox).
  • Command seems to disregard Wolf's team turning good during the battle with the Aparoids. The intro says they continued to be involved in dirty dealings, to the point of being wanted by Corneria. It could be argued that this is similar to Bowser joining forces with Mario in Super Mario RPG: Legend of the Seven Stars.
  • This is the first of the only two Star Fox games for a handheld console, the second being Star Fox 64 3D.
  •  In comparison to the Star Fox 64 Lylat map, both Zoness and Macbeth are nowhere to be seen, even though they were not targets of the Anglar invasion.
  • This is the first game in the Star Fox series where non Arwing or Wolfen spacecraft are playable.
  • Fox's physical design and wardrobe in both Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U is partly based on his design for this game. But his appearance has more realistic fur and clothing in the later.

References

Star Fox series
Main games
Star Fox | Star Fox 64 | Star Fox Adventures | Star Fox: Assault | Star Fox Command | Star Fox (Wii U)
Other
Star Fox (Game Watch) | Star Fox 64 3D | Cameos
Super Smash Bros. Series
Super Smash Bros. | Super Smash Bros. Melee | Super Smash Bros. Brawl | Super Smash Bros. for Nintendo 3DS and Wii U
Cancelled
Star Fox 2 | Virtual Boy | Arcade | Wii

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