Star Fox Command

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Star Fox Command
Production Credits
Developer(s)

Q-Games
Nintendo

Publisher(s)

Nintendo

Distribution
Release Date

August 28, 2006

Genre(s)

3D shooter

Mode(s)

Single player
Multiplayer
Online multiplayer

Rating

ESRB: E10+
OFLC: PG

Platform

Nintendo DS

Media

256 Mb cartridge

Chronology
Preceded by

Star Fox: Assault

Followed by

Star Fox Control

  

Contents

[edit] Synopsis

[edit] Plot

Following the events of Star Fox: Assault, Command tells the story of about 2-3 years after Star Fox Assault, the Star Fox team breaks up. Peppy is made the General of the Cornerian Army, Fox breaks off his relationship with Krystal by kicking her off the team due to protection reasons, she eventually joins StarWolf and starts dating with Panther. Slippy finds amphibian love with a frog named Amanda, and thus spends less time with the team. Throughout the course of the game, however, the team re-assembles to thwart a new enemy, the Anglars, who are bent on destroying the Lylat system. During several of the stories Wolf O'Donnel along with Leon and Panther are plotting to trick Fox so they can remove the high bounties on their heads. Andrew who was belived dead after being shot down by an Aparoid has joined forces with the Anglars.

[edit] Gameplay

[edit] Controls

A,B,X,Y,L,R=Shoot Touch Screen to fly and proform ariel manuevers

[edit] Gameplay

Image:Scr 049.jpg
A behind ship perspective was used in the game. The barrel roll was noted to be difficult to control on the Nintendo DS.

Star Fox Command has two types of play within the single player game; a strategic map mode, and a battle mode.[1] The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox.[1] This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode.[1] Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode.[1] Once the battle mode is completed, the game returns to the map mode.

As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether, and gamers can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched.

Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Lylat Wars (but not Star Fox 64). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.[1]

[edit] Multiplayer

Star Fox Command supports 6-player local wireless for multiplayer matches[2] via DS Download Play. Up to four players on the Nintendo Wi-Fi Connection are supported.[2] In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed.[1] It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64/Lylat Wars.

[edit] Reception

Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week. Star Fox Command has received mostly favorable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar gameplay to Star Fox and Star Fox 64. Star Fox Command received IGN DS's August 2006 Game of the Month Award for capturing "the fun and essence of what made the series so significant. Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well." The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive. UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series." Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win any of them.

[edit] References

[edit] Endings

Star Fox Command has multiple endings, depending on story paths that you choose. The endings range from Fox's son creating a new StarFox team, to Falco creating one.


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