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Star Fox 64 Official Nintendo Power Strategy Guide

Star Fox 64 Site

The Official Star Fox 64 site contains interesting info on the then upcoming N64 game that we all know well and dear. The info is generally full of excerpts from the Nintendo Power Strategy Guide, like General Pepper's Flight Log and Astronomical Readings, but the website even contains details that are not even present in the guide, like Slippy having to use Arwing scrap metal and spare parts to build the Blue-Marine, Solar is an actual planet and not a sun, as well as giving us an idea that just about every enemy in the game is a follower of Andross, wether they are loyal soldiers in his army, bio-tech monstrosities or automated drones.

It is worth noting that the site does contain some errors; being the incorrect flight paths on occasion, and the site uses the incorrect identification of the snowy planet Fichina as Fortuna, which is corrected in later games, we at Arwingpedia made changes to the errors/details to be more traditional.

Game Statistics

SF64 Player's Choice
ExploringTitania

The Star Fox 64 Game

Now you can see, hear and feel the power of the Nintendo 64! This masterpiece from Shigeru Miyamoto will launch you into a futuristic world of space combat like you've never experienced before. Combine great real-time 3-D game play with the innovative Rumble Pak Controller Accessory (available separately), and you'll be immersed in the interplanetary struggles of the Star Fox Team. And now it's available at the low Player's Choice price of $39.95!
Graphically, Star Fox 64 takes full advantage of the power of the Nintendo 64 to produce realistic, 3-D environments full of alien adversaries. Skim over the surface of an alien sea, weave through the concrete canyons of a futuristic metropolis, or dodge planetoids the size of mountains. Between missions, you'll be treated to real-time 3-D movies that progress the story of the Star Fox Team of space mercenaries in their struggle against the evil ape emperor, Andross. The seamless transitions from action to story give Star Fox 64 a truly unique, cinematic feel.
Equipped with the Rumble Pak, the Nintendo 64 Controller becomes a new implement for fun. Not only does the Rumble Pak provide force-feedback in response to the game action, the Controller's analog Control Stick gives you total, precise control of your vehicle, be it a sleek "Arwing" starfighter, an armored "Landmaster" tank, or the deep-diving "Blue-Marine" submersible.
The game's fifteen missions link together in a number of possible paths to your final objective: a show-down on Venom, the home planet of the interplanetary tyrant, Andross. Throughout your adventure, you'll have to accomplish challenging objectives in order to reach and conquer every mission. There are two different mission modes in the game; 3-D scroll and all-range. A 3-D scroll mission thrusts you forward into the conflict, and requires intense, split-second reactions. Multiple paths are possible through these scrolling missions, depending on the choices you make. All-range mode missions enable you to maneuver in full 360-degrees, and to put your Arwing through radical combat maneuvers like loop-the-loops and high energy turns.
Star Fox 64's sound effects and music add to the cinematic feel of the game. Over 700 voice samples allow for almost constant radio chatter between Fox McCloud and his wingmen. Enemy characters will also get in on the act, taunting you as you oppose them.
In addition to the adventure of the Main Game, Star Fox 64 includes a Training mode to help new pilots learn the ropes, and VS. mode that lets you take on one to three friends in a free-for-all multi-player battle royale. Star Fox 64 is the ultimate video game space combat adventure, and it's only available on Nintendo 64.
Game Data:
MSRP $39.95*
Cartridge Configuration: 96-megabit
*Note: Although Nintendo of America Inc. may suggest retail prices for products, the dealer is free to determine on its own the prices at which it will sell products.
—Star Fox 64.com

Sound Downloads

Foxhead
Falcohead
Peppyhead
Slippyblabbering
One of the most impressive features of Star Fox 64 is the real-time cockpit transmissions during the game. This type of immediate sound data response is possible only with the super-fast data transmission speeds of the Nintendo 64's cartridge system. Altogether, there are hundreds of voice samples in Star Fox 64; we've taken our favorites and made them available as WAV files for your enjoyment. You can use your browser's Save function to save them to your computer. Some browsers allow you to right-click the link, then select a 'Save Link As' option - this is one of the easiest ways to download sound files.
—Star Fox 64.com

StarFox64Team
Star Fox 64's multi-player mode allows two to four players to dogfight in three different modes and arenas. The screen is always split into quadrants, with the unused quadrants (in the case of a two or three player game) displaying dramatic camera angles of the battle.
The three different modes each offers a different challenge. In Point Match, the first player to amass a certain number of kills (the goal can be set from 1 to 5) wins. Battle Royale mode is a fight to the finish, where the last animal standing wins. Finally, Time Trial challenges you to shoot down more drones than the other players in a certain amount of time (1 to 5 minutes). If you shoot down another player, you will reset their score.
Point Match and Battle Royale can be fought in the skies of Corneria or in the hydrogen clouds of Sector Z. Time Trial takes place on Katina or Sector Z. When you play in VS. Mode, you'll usually only have access to the Arwing fighter as your vehicle. However, if you get medals in every mission, you will be able to play the game in Expert Mode, and this will allow you to use Landmaster tanks in VS. Mode. Once you earn medals in every mission playing in Expert Mode, you will be able to use Rocket Launchers in VS. Mode. In order to earn the medals, you must destroy a certain number of enemies in each stage while keeping your wingmen alive through the mission.
In each battle mode game, a single Twin Laser power-up and Bomb will appear at random in the arena. The player with the Twin Lasers has a huge firepower advantage over the other players, so be sure to head straight for the power-up when it appears. Likewise, a well placed Bomb will really put the hurt on your opponent's shield. There are many strategies in the multi-player games and each one plays differently. The VS. Mode is a great feature that really complements the Main Game of Star Fox 64.
—Star Fox 64.com

Rumble Pak

Rumble1
Star Fox 64 supports the Rumble Pak Controller Accessory, a revolutionary force-feedback device that plugs into the Nintendo 64 Controller. Once installed, the Rumble Pak will vibrate in response to specific events that occur during the game. The varying vibrations draw the player into the game by providing additional information about the game conditions. For example, if you're getting pegged from behind by enemy fire, the Rumble Pak will shake to let you know! There are several different vibration levels, from the gentle rumble triggered when you hit the booster rockets to the fierce shaking that simulates the buffeting effect of a cataclysmic explosion.
—Star Fox 64.com
Degrees Of Rumble
Star Fox 64 Crusher Lost
Fire your booster rockets...
... and the Rumble Pak gives a slight jiggle.
Take a hit from enemy fire...
... and the Rumble Pak shakes more.
Destroy one of Andross's lieutenants...
... and the Rumble Pak almost leaps out of your hands!
—Star Fox 64.com
Rumble Pak Technical Data
The Rumble Pak contains a small motor, powered by two AAA batteries, that spins to send vibrations to the player's N64 Controller. Modulation of the motor allows for a nearly infinite variety of vibration levels for different effects. The Rumble Pak is compatible with selected Nintendo and third party games, including GoldenEye 007. The Rumble Pak can be purchased at retail stores. It can also be ordered directly from Nintendo by calling Nintendo of America Consumer Service at 1-800-255-3700 (in North America only) or accessing Nintendo Power Source's Online Store. The MSRP is $19.95.
—Star Fox 64.com

Strategy Guide

SF64 NP Guide
Looking for a flight manual for the ultimate space adventure, Star Fox 64? NintendoPower magazine has assembled all the best tips, tactics, maps and secrets into onecomprehensive game briefing in the Official Star Fox 64 Player's Guide. This 128-pagefull-color Player's Guide will help you go boldly where no Fox has gone before. You'lllearn all the top secret intelligence on how to get the highest scores, win the medals,get the best endings, find all the hidden routes to Venom, and where all the mysteriousworm holes are located. Along with all this great game play information, the Player'sGuide contains exclusive interviews with the game's creators, and behind the scenescharacter information you can't get anywhere else.
The Official Star Fox 64 Player's Guide, available after June 30th, can be purchased wherever fine video games are sold, or can be ordered directly from Nintendo of America by calling 1-800-255-3700 (North America only).
StarFox64.com will continue to present excerpts from the Player's Guide, but if youwant all the tips and tactics now, in one convenient, portable source, get the guide!
—Star Fox 64.com

Star Fox Team

Fox McCloud

Fox Run SF64
Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, James McCloud, had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only James's wingman, Peppy Hare, managed to limp home in his badly damaged starfighter. As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team. For a price, this crack group will fight against any threat to the Cornerian star system. Although it may appear that the Star Fox Team is motivated only by financial gain, it will only accept missions that serve to uphold justice.
—Star Fox 64.com
Game Data
When you play Star Fox 64, you take the role of Fox McCloud, and with it all the responsibility for leading other team members into battle and keeping them safe from harm. Protecting your friends from enemy attack will make your mission easier because each teammate has a special ability that can help you out.
—Star Fox 64.com
Vital Stats
  • Age: 18
  • Height: 1.73 SM
  • Weight: 70.31 SK

Falco Lombardi

Falco Run SF64
The Star Fox Team's avian member, Falco, is at home in the air or in space, and pilots his Arwing fighter like a true virtuoso. Falco may sometimes act hostile, but he's a good friend of Fox and most of his insults are meant to be good-natured ribbing. A lot of Falco's rebellious tendencies come from his time as a member of a group of "space hot-rodders." If he could curb his reckless tendencies and quick temper, he could mature into a better pilot than Fox.
—Star Fox 64.com
Game Data
Falco is an aggressive fighter who will help you knock out enemies if he is flying as your wingman. He's also always looking for shortcuts and alternate routes to get to the action quicker, so if he tells you to follow him, go for it!
—Star Fox 64.com
Vital Stats
  • Age: 19
  • Height: 1.88 SM
  • Weight: 74.84 SK

Peppy Hare

Peppy Run SF64
A long time friend of Fox's father, Peppy Hare is the senior member of the Star Fox Team. An experienced pilot, he has learned many tricks in his years of flying, and is also very knowledgeable about Andross's forces, since he once had to escape captivity at their hands. Even though Peppy is older than all the other Star Fox Team members, he declined the leadership role and insisted that the younger Fox McCloud take over the team after Fox's father, James McCloud, was slain by Andross.
—Star Fox 64.com
Game Data
Peppy will give you constant hints and advice as he flies with you, and he always has a suggestion on how to defeat Andross's toughest lieutenants.
—Star Fox 64.com
Vital Stats
  • Age: 41
  • Height: 1.70 SM
  • Weight: 71.03 SK

Slippy Toad

Slippy Run SF64
The excitable amphibian member of the Star Fox Team, Slippy may seem like a hyper-doofus, but he has excellent mechanical know-how. Slippy specialized in engineering at the Cornerian Academy, and learned a lot from his father, Beltino Toad, who is Director of Engineering at Space Dynamics Co. Ltd. As a member of the Star Fox Team, Slippy has invented a wide variety of gadgets and vehicles.
—Star Fox 64.com
Game Data
Slippy's "Bossometer" can detect the life force of Andross's powerful lieutenants, and his Blue Marine battle submersible will allow the Star Fox team to venture into the depths of the water world, Aquas.
—Game Data
Vital Stats
  • Age: 18
  • Height: 1.67 SM
  • Weight: 63.50 SK

Enemies

Andross

Andross
Exiled to the distant penal planet of Venom for his destructive and dangerous experiments with bio-technology, the mad scientist Andross has recently resurfaced as the supreme commander of a seemingly unstoppable military force. Striking without warning, his invasion fleets have overrun the minimal defenses outposts of the many planets in the Lylat system, and are even now attacking the most populous world in the system, Corneria. As a scientist on Corneria, Andross specialized in bio-technology and space warps. It is theorized that exposure to his own deadly experiments may have driven him mad. In the time since his exile, who knows how his continued experimental work may have affected him?
—Star Fox 64.com

Star Wolf

FichinaBattle
Funded and equipped by Andross, the Star Wolf team is a group of elite evil pilots who defend the key routs to Venom. The Star Wolf team is lead by Wolf O'Donnel, a vicious pilot who seems to be trying to prove that he is as good a pilot as Fox McCloud. Other members include the traitorous Pigma Dengar, who led Fox's father James McCloud into Andross's clutches; Leon Powalski, a mysterious reptilian pilot who likes to make his opponents suffer before he destroys them, and Andrew Oikonny, whining nephew of Andross. The Star Wolf team always flies the most advanced version of Andross's "Wolfen" class starfighters. These starfighter prototypes may even be superior to the Star Fox team's Arwings….
—Star Fox 64.com

Lieutenants

Corneriaboss
Andross's evil ambition has served as a magnet to attract the scum of the Lylat system into his service. The most powerful and intelligent of his followers have been promoted to positions of leadership in Andross's military machine, and have been given command of specialized war machines of great power. Andross has dispatched these key lieutenants to seize strategic locations throughout the Lylat system. The machines they control come in a variety of shapes and sizes, and are always accompanied by fleets of support craft. The Star Fox team will face a different lieutenant at the end of each mission. Some mission paths will lead to encounters with different lieutenants.
—Star Fox 64.com

Minions

Venomianfighters
Andross's legions of minions have been mustered from sources throughout the Lylat system. From bio-tech enhanced monsters from the abysses of Aquas to mechanized starfighters assembled in Macbeth's weapons labs, Andross's minions have one thing in common: they are expendable. Each fighter pilot is expected to willingly give his life for the emperor; each robot is programmed to destroy or be destroyed, and each mindless bio-tech drone has been conditioned to think only one thought -- Destroy Star Fox!
—Star Fox 64.com

Vehicles

Arwing

Arwing 64
  • LENGTH: 28 SM
  • HEIGHT: 5.5 SM
  • MAX SPEED: M 4.2 (in atmosphere)
  • ENGINE: NTD-FX1 plasma engine with G-Diffuser
  • CREW: 1
  • ARMAMENT: T&B-H1 laser cannon and Smart Bomb launcher
The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is the almost the symbol of their team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs.
—Star Fox 64.com
Game Data

Control Stick: Maneuvers Ship Z Button: Roll ship to the left (tap twice to barrel roll) R Button: Roll ship to the right (tap twice to barrel roll) A Button: Fire Hyper Laser (hold A to lock on to enemy, press again to fire Homing Laser) B Button: Fire Smart Bomb (press again to detonate) Up C Button: Change view from chase to cockpit Left C Button: Turbo Boost Right C Button: Respond to ROB64's message Down C Button: Brake

Landmaster

Landmaster64
  • LENGTH: 24 SM
  • HEIGHT: 8.5 SM
  • MAX SPEED: 207 SKM/H (using booster)
  • ARMOR: Front / Rear .65 SM, Side .45 SM
  • CREW: 1
  • ARMAMENT: T&B-J2 laser cannon and Smart Bomb launcher
The Landmaster tank was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks.
—Star Fox 64.com
Game Data

Control Stick: Steers Tank Z Button: Roll tank to the left (tap twice to roll over) R Button: Roll tank to the right (tap twice to roll over) A Button: Fire Laser Cannon (hold A to lock on to enemy, press again to fire Homing Laser) B Button: Fire Smart Bomb (press again to detonate) Left C Button: Nitro Boost Right C Button: Respond to ROB64's message Down C Button: Brake

Blue-Marine

Bluemarine
  • LENGTH: 30.5 SM
  • HEIGHT: 7 SM
  • MAX SPEED: 116 Skt (using booster)
  • MAX DIVE: 2,000 SM
  • CREW: 4
  • ARMAMENT: Modified T&B-U3 laser cannon and torpedo launcher
The mechanical genius of the Star Fox Team, Slippy Toad, kitbashed the Blue-Marine out of spare parts and scrap metal. Although originally intended as a recreational vehicle, it was pressed into service when the Star Fox Team was called to action on the water world of Aquas. Since some of its parts originally came from Arwings, the Blue-Marine shares some characteristics with the star fighter. For example, it has a similar laser cannon, and by rolling it can generate an electromagnetic force field. It is a testament to Slippy's engineering skill that the Blue-Marine could be made battle-worthy on such short notice. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
—Star Fox 64.com
Game Data

Control Stick: Steers Sub Z Button: Roll sub to the left (tap twice to barrel roll) R Button: Roll sub to the right (tap twice to barrel roll) A Button: Fire Laser Cannon B Button: Fire Homing "Light Bomb" Torpedo Left C Button: Thruster Boost Right C Button: Respond to ROB64's message Down C Button: Brake

Great Fox

Greatfox2
  • LENGTH: 890 SM
  • HEIGHT: 375 SM
  • MAX SPEED: M 1.4 (in atmosphere)
  • ENGINES: NTD-FX9 plasma engine (x3)
  • CREW: 5
  • ARMAMENT: T&B-H9 hyper laser cannons (x2)
Great Fox is the Star Fox Team's mother ship. It is equipped with plasma engines that give it the capability to warp between planets. In addition, the ship is streamlined for atmospheric re-entry, making it capable of landing the Landmaster or Blue-Marine if necessary. Great Fox is stocked with all manner of supplies for the Star Fox Team, including food, clothing and replacement parts. In fact, Great Fox is the mobile home of the Star Fox Team. The late James McCloud contracted Space Dynamics Co., Ltd., to build Great Fox, and took out an 80 year loan to pay for its construction. The Star Fox Team is still using the prize money from their mercenary mission to repay this loan. ROB64, the robotic pilot of Great Fox, is wired directly into the ship's controls. Even though Great Fox rarely participates in the Star Fox Team's missions, it is a very important asset for the team.
—Star Fox 64.com
Game Data
At certain points of each mission, you will receive a transmission from Great Fox. If you acknowledge this transmission (by pressing the Right C Button) ROB64 will send a Supply Container which will contain helpful items like extra Smart Bombs.
—Star Fox 64.com

Missions

Corneria

Corneria

Planetary Data

  • Radius 6,464 km
  • Albedo .37
  • Gravity 1.000
  • Esc Velocity 12.10 km/s
  • Equilibrium K 279
  • Atmosphere N277 + O221
  • Hydrographics 75%
  • Biomass 2,870 Quads
  • Class H

Planetary Compendium

The temperate world of Corneria is known as the jewel of the Lylat system. Although the planet is home to 85% of the Lylat system's population, its industry and cities are built in harmony with nature. Corneria is the center of government, culture and politics for the Lylat system.
—Star Fox 64.com

Mission Briefing

The Star Fox Team faces their first test on their home world of Corneria, where the military situation is deteriorating in the wake of Andross's assault. Andross's advance forces have breached the planet's defenses at several points and are assaulting the capital city! Although the Cornerian Defense Forces have held on for as long as possible, General Pepper finally has to call on the Star Fox Team for help. The main thrust of Andross's attack on Corneria is centered around the old army base in Corneria City. Approaching the city through the southern canyon will give the team the element of surprise. As the Star Fox Team's fighters move to destroy enemy fighters and ground forces, they'll have to be on the look out for falling rubble from the city's buildings, and for berserk construction robots!

Intelligence: After the checkpoint, three enemy ships will chase Falco. Destroy these three ships, and then fly through all of the arches ahead. Falco will lead you to an alternate path through the mission which will take you to a different lieutenant, and to Sector Y.

—Star Fox 64.com

Medal Tips 

Medal Score: 150 hits 

Checkpoint Goal: 70 hits 

There are tricks to getting enough enemies to appear to get a medal in this stage. Try flying between the buildings and under arches since this will sometimes make additional enemies appear. In general, in order to earn a medal you will need to use the charged lasers to destroy clusters of enemies with one shot. Also, make sure your wingmen survive the mission! Falco will be attacked immediately after the checkpoint-- be sure to shoot down his pursuers.
—Star Fox 64.com

Meteo

Meteo

Astronomic Data

  • Number of Objects 1.32e6
  • Average Albedo .004
  • Average Radius 20km

Mission Briefing

Cornerian probes have picked up enemy activity in the Meteo planetoid system. Andross has built a planetoid crusher to clear a way through the belt for his invasion fleet. If this natural defensive barrier is penetrated, Corneria will be open to attack by Andross's battleships. Pilots will need to keep a sharp eye on the floating planetoids as they fly through the system. The movement of these gigantic boulders is usually predictable, but if any of those rocks collide, it could send them careening off in wild directions. Scientific expeditions to the belt have scanned some unusual warp energy readings in the sector. These warp emissions cannot be ignored since they may be part of Andross's attack plan.

Intelligence - Finding the source of the warp emissions will take you to another dimension, where you can rack up some more points and score some bonus items!

—Star Fox 64.com

Medal Tips

Medal Score: 200 hits

Checkpoint Goal: 90 hits

The best way to get the medal in Meteo is to take the warp to Katina. To enter the warp, fly through the six warp gates to enter the warp zone. You will pick up speed after you go through each warp gate, so you will need to anticipate the positions of the warp gates and react quickly. The warp is filled with enemies and power-up items. Use bombs liberally because you can easily collect more in the warp area. When you reach clusters of items, do a loop to collect as many as possible.
—Star Fox 64.com

Sector Y

Sectory

Astronomical Data

A great cloud of space dust has formed in the shape of the letter Y in this Sector. As in Sector X, there is strange radiation and magnetic waves in this area, but the fluctuations are not as severe. Casual travel through the area is still not recommended.
—Star Fox 64.com

Mission Briefing

Corneria's main battle fleet has suffered severe losses in Sector Y! A huge space battle has left our flagship crippled-- or perhaps worse. Debriefed survivors have told tales of a new attack squadron of gigantic, humanoid battle suits in the area. Although it may be too late to rescue the Cornerian fleet from disaster, the Star Fox Team must storm the area and knock out these new iron soldiers of Andross! Their shields will deflect anything but a direct laser hit, so aim carefully! These giant robots are, of course, accompanied by the usual screen of highly maneuverable starfighters.

Intelligence - Shoot down 100 enemies to continue on to Aquas.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits

Checkpoint Goal: 65 hits

The fighters in this mission will usually attack in formation. Lock on and blast them. There are two places where the course forks. In both cases, take the upper path since you can get a few extra enemies that way. Defeat the final lieutenants as quickly as possible for more bonus hits. It's easy to keep up with them by using the high energy turn (down on the Control Stick plus Down C).
—Star Fox 64.com

Fichina

Fichina

Planetary Data

  • Radius: 3,277 km
  • Albedo: .55
  • Gravity: .367
  • Esc Velocity: 4.99 km/s
  • Equilibrium: K220
  • Atmosphere: N267 + O223
  • Hydrographics: 53%
  • Biomass: 270 Quads
  • Class: I

Planetary Compendium

Fortuna, an icy world devoid of vegetation, is home to only a few members of the Cornerian Defense Force and a team of scientists. Because of the large amount of frozen water on the planet, it is an ideal candidate for terra forming, and there is some thought that it might be possible to convert it into a garden world, much like Corneria.
—Star Fox 64.com

Mission Briefing

The Cornerian base on Fichina has been overrun by Andross's forces. The Star Fox Team must liberate it from their clutches before Andross has a chance to use the top secret information stored there for his own evil ends! Go to Fichina and scout out the base, but be on the lookout for enemy fighters. Your old rivals, the Star Wolf team of space pirates, is also rumored to be in the area, so watch your six!

Intelligence -  Defeat the Star Wolf team before the sabotage bomb in the base explodes, and you'll take the path to Solar.

—Star Fox 64.com

Medal Tips

Medal Score: 50 hits

Lock on and vaporize enemies as much as possible in this mission. You'll want to take care that the Star Wolf team doesn't shoot down any of your wingmen if you're going for a medal. Each of the Star Wolf team members is worth 10 hit points when you shoot them down, so you don't need to worry too much about shooting down a lot of drones.
—Star Fox 64.com

Note

The site does use the name Fortuna instead of Fichina, but we at Arwingpedia changed it over to be traditional and avoid confusion.

Katina

Katina

Planetary Data

  • Radius: 4,893 km
  • Albedo .32
  • Gravity: .85
  • Esc Velocity: 9.45 km/s
  • Equilibrium K: 281
  • Atmosphere: N280 + O217
  • Hydrographics: 8%
  • Biomass: 676 Quads
  • Class: D

Planetary Compendium

Although Katina has less water than Corneria, the climate and environment are quite similar. The planet was originally intended to be a primary colony for Corneria, but Andross's attack has halted immigration. The beleaguered Cornerian Defense Force is now nearly exhausted from holding back wave after wave of enemy fighters.
—Star Fox 64.com

Mission Briefing

Katina is one of Corneria's front line defense posts, and it's being overrun by Andross's fighters. A distress call was received from Fox McCloud's academy classmates, Bill Gray, who is in command of Husky Squadron. Apparently there are hundreds of fighters swarming over the base! Bill has also informed Cornerian Command that an enemy mother ship has been detected on its way to the planet. Husky Squadron will need the Star Fox Team's help to deal with this gigantic threat. Bill will brief you more fully on the gargantuan mother ship when you get there, so listen to him carefully!

Intelligence -  When Bill says "The Hatches are open!" that's your cue to attack the hatches on the underside of the mother ship. Destroy the mother ship to continue on to Solar.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits

Try to shoot down as many enemy ships as you can before the mother ship arrives. Although you won't get points for them, shooting down ships from the Bulldog squadron won't affect your chances of getting a medal. When the mother ship arrives, destroy the hatches but leave the core until the last possible second. Spend as much time as you can destroying enemy fighters. Lock on to enemy targets as much as possible because you can get bonus hits that way. Even though it seems like there are many targets here, this can be a difficult mission to earn a medal in.
—Star Fox 64.com

Aquas

Aquas

Planetary Data

  • Radius: 5,789 km
  • Albedo: .45
  • Gravity: .873
  • Esc Velocity: 11.23 km/s
  • Equilibrium K: 280
  • Atmosphere: N276 + O223
  • Hydrographics: 97%
  • Biomass: 2,545 Quads
  • Class: W

Planetary Compendium

The entire surface of Aquas is covered with water. Normally the ocean teems with life but the predations of Andross's forces have done severe damage to the planet's ecosystem. Undersea ruins similar to those found on Titania indicate that Aquas was once inhabited by intelligent beings.
—Star Fox 64.com

Mission Briefing

Andross is using bio-engineering techniques to mutate the sea creatures of Aquas into deadly weapons. However, because of the rapidly spreading pollution in the planet's ocean, Cornerian Intelligence has been unable to determine exactly what is happening on the planet. Slippy's Blue-Marine experimental battle submersible is the only craft that can descend to the depths and discover what Andross is up to on Aquas.

Intelligence - Fire Light Bomb Torpedoes to light your way through the murky depths of Aquas.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits

Checkpoint Goal: 65 hits

Shoot, fire torpedoes and barrel roll simultaneously for best results in the seas of Aquas. To make sure you destroy as many enemies as possible, use the brake to hold back and get them all! The underwater canyon just before the final lieutenant is a particularly target rich environment full of shrimp mutants and starfish. Be sure to destroy the huge barnacles on top of Bacoon's shell as these are worth 12 hit points.
—Star Fox 64.com

Sector X

Sectorx

Astronomic Data

Sector X is one of three mysterious zones of space in the Lylat system where luminous space dust has formed a nebula that appears in the shape of a giant letter. Scientists are sure these formations are not natural, but so far no one has explained the phenomena. Sector X has many strange magnetic currents flowing through it that make travel there extremely hazardous.
—Star Fox 64.com

Mission Briefing

Cornerian spies have reported that Andross was developing a star base in Sector X, but our remote sensors now only detect a huge field of space debris. It is unclear if Andross's base construction project has been destroyed by some kind of accident, or if this is part of his plan. It could also be a trap... Our scientists have also detected unusual "worm hole" radiation in the sector. The Star Fox Team must explore the Sector and find out what happened to Andross's construction project, and determine if the worm hole is part of his invasion plan.

Intelligence - Defeat HVC-09 before you lose Slippy, and you'll continue on to Macbeth instead of Titania.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits

Checkpoint Goal: 90 hits

At the beginning of the mission, you'll encounter waves of enemy fighters. Save up bombs for this mission and let em have it. After the Checkpoint, the course will fork to the left and right. Take the right path since there are more enemies that way. Later in the mission, you'll have to make your bombs count. Lock on to an enemy and wait until he approaches a squadron of others so you can blast them all with the bomb.
—Star Fox 64.com

Note

The intelligence report accidentally refers to Solar being the next location instead of Macbeth, but we at Arwingpedia changed it to avoid confusion and be more traditional.

Solar

Solar

Planetary Data

  • Radius: 6,153 km
  • Albedo: .6
  • Gravity: .912
  • 'Esc Velocity: 10.77 km/s
  • Equilibrium K: 750
  • Atmosphere : N210 + CO289
  • Hydrographics: 0%
  • Biomass: 0 Quads
  • Class: G

Planetary Compendium

The entire surface of Solar is covered with molten magma. Scientists are still uncertain as to why the planet never cooled from its original formation and remains in this "genesis" state. Some say that its position, directly in the center of the Sector X-Y-Z Triangle, may be the cause.
—Star Fox 64.com

Mission Briefing

Scientists have been saying for years that nothing could possibly live on this world's surface, but Andross's ships have been scanned going to and from the planet. Only Andross would be so foolhardy as to try to find military benefit in exploiting a molten planet like Solar. Only the Star Fox Team's specially modified Arwings can withstand the heat on the planet's surface!

Intelligence -Don't fly too close to the fiery surface of Solar. Almost every enemy or object that you destroy will give you valuable Supply Rings that will replenish your Arwing's shields.

—Star Fox 64.com

Medal Tips

Medal Score: 100 hits

Checkpoint Goal : 50 hits

Lock on and destroy as many of the rocks that bubble out of Solar's molten surface. Most of your hit points will come from shooting these rocks. Rather than locking onto targets for your bombs, you will need to launch the bomb and manually detonate it (press B again) when it is close to the cluster of targets. Be sure to pull Falco's feathers out of the fire after the checkpoint, where he'll be menaced by a trio of firebirds.
—Star Fox 64.com

Zoness

Zoness

Planetary Data

  • Radius: 3,354 km
  • Albedo: .17
  • Gravity: .56
  • 'Esc Velocity: 7.23 km/s
  • Equilibrium K: 283
  • Atmosphere: N250 + CO221 + CH422
  • Hydrographics:90%
  • Biomass: 1,670 Quads
  • Class: T

Planetary Compendium

Zoness was once the aquatic vacation world of the Lylat system. The planet is nearly covered with ocean, with only small groups of islands breaking the watery surface. However, Andross's bio-weapon has polluted the once beautiful oceans and transformed the beautiful sea creatures into hideous monstrosities.
—Star Fox 64.com

Mission Briefing

Andross has turned Zoness into a toxic waste dump and is rumored to be building a supply base there. The Star Fox Team must perform a reconnaissance in force to find out what Andross is planning. Watch out for mutated native life-forms-- they're tough! Andross's refinery installations have security systems with high powered searchlights to scan through Zoness's tainted atmosphere. Don't let the searchlights spot you or you'll lose the element of surprise.

Intelligence - Destroy every searchlight without being spotted to continue on to Sector Z.

—Star Fox 64.com

Medal Tips

Medal Score: 250 hits

Checkpoint Goal: 150 hits

The bird-like mutant creatures of Zoness are tough, but shooting them down will give you 6 points each, plus a bomb. When Katt Monroe shows up, be sure to fly ahead of her since you won't get points for the enemies she shoots down. After the Checkpoint, follow Slippy under the three platforms. As you go, bomb the barges to clear all the targets off of them. Towards the end of the mission, small flotillas of patrol boats will jet ahead of you. You can take out the complete fleet with a well-placed bomb.
—Star Fox 64.com

Titania

Titania

Planetary Data

  • Radius: 4,397 km
  • Albedo: .15
  • Gravity: .48
  • 'Esc Velocity: 6.79 km/s
  • Equilibrium K: 226
  • Atmosphere: N230 + O223 + CO242
  • Hydrographics: 0%
  • Biomass: 355 Quads
  • Class: D

Planetary Compendium

Titania is known as the "Red Planet" due to the huge ion storms that swirl dust from the surface of the planet into its stratosphere. Archaeologists have found surprisingly advanced ancient ruins on this planet, and, in fact, a high-tech, planetary defense system, code named "Goras," is still active. Travel to the planet has been prohibited because of to the threat to starships posed by this system.
—Star Fox 64.com

Mission Briefing

Although traffic to Titania is usually restricted, Andross's scout forces have been detected on the planet. Cornerian planning is concerned that Andross might gain control of the planet's ancient Goras defense system. The Star Fox Team must make sure that this doesn't happen, and must also try to neutralize Goras. Since Corneria's defense forces do not have a tank corps, the Star Fox Team's Landmaster is the only vehicle that can do the job.

Intelligence - Use the Landmaster's rolling ability to avoid land mines.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits

Checkpoint Goal: 60 hits

As usual, bombs will help you take out clusters of enemies in this mission. Destroying the lead ships in attacking squadrons with a charged laser bolt will take out the followers with a single shot. Also, if you destroy the lead robot on the right hillside with a bomb, it will sometimes cause a chain reaction with the other robots on the hill.
—Star Fox 64.com

Macbeth

Macbeth

Planetary Data

  • Radius: 7,954 km
  • Albedo: .25
  • Gravity: 1.270
  • 'Esc Velocity: 15.31 km/s
  • Equilibrium K: 230
  • Atmosphere: N275 + O220
  • Hydrographics: 68%
  • Biomass: 539 Quads
  • Class: M

Planetary Compendium

Macbeth is well known as a mineral treasure house. The planet has a relatively large population of miners, who have recently been enslaved by Andross to manufacture weapons and supplies for his armies.
—Star Fox 64.com

Mission Briefing

Macbeth is the industrial key to Andross's military machine. Liberating this planet from his clutches will cripple his ability to produce additional weaponry. In addition, this is the main launching point for the interplanetary cruise missiles Andross has been using to assault Corneria. Resistance fighters on Macbeth have gotten information on a gigantic train that transports minerals and weapons from the mines and factories to Andross's main base and launching area. Although the train's route is well defended, derailing that train and stopping its shipment will be a crippling blow to Andross's plans.

Intelligence -  If you manage to trip the eight switches and destroy the switch box, you'll derail the supply train and continue on to Area 6.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits

Checkpoint Goal: 95 hits

At the beginning of this mission, try to knock out as many of the train's cars as possible. You'll also want to take out the elevated guns as they will sometimes yield bombs. The big payoff in terms of hit points comes from shooting the eight switches at the end of the mission. Successfully hitting all of these targets will cause the train to take an incomplete side spur, which will net you 50 bonus points when it derails. The sixth switch is the most commonly overlooked, since it is hidden behind a gate.
—Star Fox 64.com

Sector Z

Sectorz

Astronomic Data

An impossibly huge letter Z formed from space dust looms in Sector Z. Of the three different space dust sectors, Sector Z is the most dangerous. Not only do strange magnetic waves here make navigation difficult, but the area is also strewn with the wreckage of an epic battle from several decades earlier when Cornerian Forces defeated Space Pirates.
—Star Fox 64.com

Mission Briefing

No one is sure what Andross is planning in Sector Z. It's a space graveyard full of wrecked warships, so he may be scavenging them for parts. The Star Fox Team's Arwing fighters are the only ships available that might be able to maneuver through the hazardous fields of space junk. The team's mission: scout the Sector, but use caution! It could be a trap...

Intelligence - Destroy all six missiles to proceed on to Area 6.

—Star Fox 64.com

Medal Tips

Medal Score: 100 hits

Try to destroy the first wave of fighters before the first missile arrives. Once the second wave of missiles appears, you'll have to concentrate on the missiles. Throughout this fight, you'll have your hands full fending off the missiles and keeping your wingmen alive. The mission will end as soon as a missile hits Great Fox, so you've got to concentrate on that threat once they appear. This is one of the most challenging medals to win.
—Star Fox 64.com

Bolse

Bolse

Astronomical Data

Bolse is an artificial satellite created by Andross to defend Venom. Due to the size of this structure, and the magnetic energy generated by its forcefield, it is surrounded by a strong gravitational field. A classified design document obtained from Andross's archives reveals that destroying the six generator pylons will neutralize its forcefield.
—Star Fox 64.com

Mission Briefing

Andross's super defense satellite, Bolse, is the last line of defense before Venom. Only a minimal amount of information on this satellite exists. A powerful forcefield protects it from remote scanning and makes the weapons of a large capital ship useless against it. A small strike team of fighters, such as the Star Fox Team, might be able to bring down the forcefield and attack the core. Watch out for the Star Wolf team-- they are sure to be on the prowl this close to Venom. With Bolse out of the way, the path to Venom will be clear.

Intelligence - The strange gravitational field swirls around the station's force field. It will accellerate your ship if you go in one direction, and it will slow you down if you go in the opposite direction. You can use this to your advantage in destroying the forcefield pylons.

—Star Fox 64.com

Medal Tips

Medal Score: 150 hits 

Destroy all of the energy towers to drop the force field around Bolse's power block. Once down, enemy fighters will pour out of the base. Destroy as many of these as you can before Star Wolf arrives. Once they get there, try to knock them out as quickly as possible, since they will really go after your wingmen. If you defeat them quickly, you can earn up to 10 bonus hit points per Star Wolf team member.
—Star Fox 64.com

Area 6

Area6

Astronomical Data

This area of space has no unusual features, but it is the most convenient atmospheric re-entry point from which to strike at Andross's home base. The legendary battle station Death Ball, which is equipped with a matter-displacement device, is said to control this area of space.
—Star Fox 64.com

Mission Briefing 

Area 6 is the Cornerian Defense Force's military designation for the most heavily defended sector of space around the planet Venom. It is actually the most effective attack point to strike at Andross's palace, which would explain the heavy defenses. Cornerian forces simply do not have the strength to punch through these defenses, but a small, quick team like Star Fox might have a chance. If you can make it through the defensive cordon here, you'll have a straight attack run on Andross himself!

Intelligence - Good luck!

—Star Fox 64.com

Medal Tips

Medal Score: 300 hits

Checkpoint Goal: 150 hits

You may not have many bombs by time you reach this stage, but these high explosives will come in handy to destroy missiles and the ships that link up into one. You can destroy the big cruisers by shooting them in the bridge, but it takes a lot of shots. Be sure to clear their decks of guns before you go after the bridge. Good luck getting this medal; it is one of the toughest in the game!
—Star Fox 64.com

Venom

Venom

Planetary Data

  • Radius: 8,529 km
  • Albedo: .52
  • Gravity: 1.43
  • Esc Velocity: 14.84 km/s
  • Equilibrium K: 188
  • Atmosphere: N243 + CO236 + CH412
  • Hydrographics: 0%
  • Biomass: 0 Quads
  • Class: U

Planetary Compendium

Venom is a harsh frontier world on the periphery of the Lylat system. The atmosphere is almost unbreathable, and the rocky surface is broken by rough cliffs and chasms. Because of its distance from Corneria, it has never been fully explored.
—Star Fox 64.com

Mission Briefing 

Very little information about the mysterious planet of Venom is available. Andross has undoubtedly built a base of maze-like tunnels going deep into the planet. Because his base is hewn from solid rock, there is no way to learn anything about it from orbit. At this point, the Star Fox Team will be up against the most elite of enemy forces. The Star Wolf team is sure to show up, and will be flying the most advanced ships in Andross's arsenal. This will be the team's last battle before going up against Andross himself, so be prepared to fight hard!

Intelligence - You'll face a different version of Andross depending on which path you took to Venom.

—Star Fox 64.com

Medal Tips

Medal Score: 200 hits

Apply your flying and targeting skills to this mission to score maximum points. If you earn the medal in this mission, you will be allowed to use the Landmaster tanks in the Versus Mode.
—Star Fox 64.com

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